The naming is unfortunate. But also, it'd be pretty cool if this was implemented as a browser extension, that way it could be much faster to iterate over. I wonder why this is not common practice? Modifying browser internals is such a pain that it strikes me as odd that it is the 1 established way of going about this proposals.
Apple proposes adding "model" element to HTML that displays 3D content
91–100 of 241 posts
Re: Apple proposes adding "model" element to HTML that displays 3D content
#92Earlier quoted context omitted.
You, the dev. Not you the client, hence the user. It's closed software by design, and we all have seen where it leads to.
>You, the dev. As per the parent comment, it's not exposed to the javascript running on the page, which is arguably the "dev" in this case. >Not you the client, hence the user. I fail to see how it being exposed to the javascript running on the page or not makes a meaningful difference to the user. Are we expecting the average user to interact with the page via the developer console or something? >and we all have see…
No, but I'm expecting the average user to be able to enjoy an open ecosystem. Such as bookmarklet, addons, client side widgets, electron apps, WASM plugins, and all the wonderful things we can't yet think of now.
Instead, we will have one more walled garden.
And just like that, piece by piece, the next step in the IT revolution will be more and more close. Because that's the plan, that's what they want. Something the computer runs, but has no control over.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#93Re: Apple proposes adding "model" element to HTML that displays 3D content
#94Re: Apple proposes adding "model" element to HTML that displays 3D content
#95Earlier quoted context omitted.
You, the dev. Not you the client, hence the user. It's closed software by design, and we all have seen where it leads to.
Closed software? You mean being used by every person on earth every day of their lives?
Just because something is common doesn't mean it's good for you.
I'm not against closed software mind you, I'm using some myself, but the web as a platform has reached this amazing stage because it's been built on openness. And now the very same companies that became rich thanks to this openness want to close it to get all the benefits for themself.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#96Re: Apple proposes adding "model" element to HTML that displays 3D content
#97> Privacy considerations Rendered data is not exposed to / extractable by the page in this proposal, so no tainting is required. We do expect this would require extensions to Fetch (a new destination type), Content Security Policy (a new policy directive), and likely a few others. I do buy 3d model data occasionally (hobby, not for professional uses). I think most stores obfustcate the data somehow although I never t…
Re: Apple proposes adding "model" element to HTML that displays 3D content
#98Earlier quoted context omitted.
>You, the dev. As per the parent comment, it's not exposed to the javascript running on the page, which is arguably the "dev" in this case. >Not you the client, hence the user. I fail to see how it being exposed to the javascript running on the page or not makes a meaningful difference to the user. Are we expecting the average user to interact with the page via the developer console or something? >and we all have see…
> I fail to see how it being exposed to the javascript running on the page or not makes a meaningful difference to the user. Are we expecting the average user to interact with the page via the developer console or something? No, but I'm expecting the average user to be able to enjoy an open ecosystem. Such as bookmarklet, addons, client side widgets, electron apps, WASM plugins, and all the wonderful things we can't…
But there's still webgl and . I'm failing to see what type of use cases we're missing out on here, because javascript access is missing.
Re: Apple proposes adding "model" element to HTML that displays 3D content
#99Earlier quoted context omitted.
I don't mind new capabilities, but I hate how many new browser features are "standards" invented by Google for their own products which everyone else have to implement to remain a competitive browser. Not fan of the prospect of Apple doing the same. If I wanted to make what Apple is making, I would have to rely on webgl. Them inventing something for their own use case when other stuff exists feels just unnecessary. T…
While I do accept the point, I think part of this is just that Google and Apple are the companies doing a large amount of work in the browser space. Because of this, they are likely to be the companies who see the hole that should be filled, or the opportunity to improve something. Who are the people that should be making browser spec proposals, if not the people building browsers? Yes, it sucks if you want to write…
Re: Apple proposes adding "model" element to HTML that displays 3D content
#100Based on the comments so far, I think I'm in the minority who think this would be a good feature for the web. This proposal might not be perfect, but I think the idea is great. There's lots of good reasons to semantically want to embed a 3d model in a page, like any other type of media. Say you're writing a course explaining how differential gears work - a 3d model of that could be really handy to look at to learn. A…
It seems history teaches us the exact opposite. Nobody uses the native input elements because they can't be sufficiently styled and customized but simultaneously have significant behavior differences between browsers. They also of course languished for the longest time, at points looking out of place with the browser chrome itself.
HN uses purely native components and it's one of the best websites I regularly visit. Fast, responsive, works on every device. I can't help but feel like web developers recreating native components are doing so out of incompetence or complete disregard of usability.