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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

741–750 of 1001 posts

Re: China has forbidden under-18s from playing games for more than three hours/week

#741

Earlier quoted context omitted.

> a glass of wine with every meal There's an apt outcome of the analogy too. It's likely the grapejuice is better for you before fermenting it, oh and the grapes themselves are better for you than removing all the fiber and the physical bulk that can help satiety. I feel the same way about games. They may have positive effects over a null control (like sitting and staring at the paint on the wall), but reading a phys…

It's only quite recently that we can get fresh grapes off season, that's why people used to drink wine with food - it stays consumable for much longer thanks to the alcohol it contains.

Cool, I'll keep that in mind if I ever buy a time machine

Re: China has forbidden under-18s from playing games for more than three hours/week

#743

Earlier quoted context omitted.

The policy is targeting ONLINE games. Companies like Tencent will simply double down shipping those shitty games with loot boxes and microtransactions oversea to your kids. Meanwhile in China offline singleplayer games may see a boom.

I think they can make an effective offline grind that credits you when you log in and still comply with the law.

There's no way of authenticating actions that way. Everyone will just cheat and break the game.

Re: China has forbidden under-18s from playing games for more than three hours/week

#744
post #693

Earlier quoted context omitted.

We restrict our kids to 30 min /day of screens. Try telling them it's not worth it. They are absolutely rabid about it.

Strictly limiting screen time fuels addiction. I'm utterly convinced about this and speak from experience. They can't learn to properly manage the ups and downs that way, all that remains are the ups, making it the best thing ever. That's why they are rabid about this. It's also not something only I think, but I don't have a good resource at hand. Questions like this are always disputed anyway. When books came out th…

Would you please contextualize your experience? What specific claims are you making and for what age groups?

Re: China has forbidden under-18s from playing games for more than three hours/week

#746
post #693

Earlier quoted context omitted.

We restrict our kids to 30 min /day of screens. Try telling them it's not worth it. They are absolutely rabid about it.

Strictly limiting screen time fuels addiction. I'm utterly convinced about this and speak from experience. They can't learn to properly manage the ups and downs that way, all that remains are the ups, making it the best thing ever. That's why they are rabid about this. It's also not something only I think, but I don't have a good resource at hand. Questions like this are always disputed anyway. When books came out th…

To clarify the above post: with books, novels were probably meant specifically. Books that only served entertainment purposes.

Re: China has forbidden under-18s from playing games for more than three hours/week

#747

Earlier quoted context omitted.

My wife and I were actually considering moving there. We even started some of the paperwork but after seeing the absurdity of their covid measures We have decided against it for now.

What about their covid measures put you off? When for so much of the pandemic they were seen as absolute world leaders and were living as normal when the rest of us were in lockdowns?

I can describe my own objection to international travel to restrictive countries:

Australia was a model for success, until a cab driver in Sydney contracted the delta variant. Much of the country is now in total lockdown, while the army patrols Sydney streets and daily COVID cases continue to rise exponentially, far exceeding any previous COVID outbreak in Australia. There is no ten billion dollar program to develop vaccines for new variants, no path to eradication, and no way out of the continuing crisis except to ignore it. Therefore, I expect that this situation of mandatory quarantines, mandatory vaccination proof, mandatory negative test result proof, and multiple new-variant outbreaks and lockdowns annually will continue until politically untenable, and I conclude that countries instituting hard lockdowns are not places where I want to live or travel, until they eventually reform.

Re: China has forbidden under-18s from playing games for more than three hours/week

#749
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

>I've read about studies that say that musical training (which is often believed to translate to improvements in other cognitive aspects of life) doesn't actually correlate to said improvements, and I suspect that the same might be true for games (e.g. solving game puzzles doesn't necessarily mean you get better at school math or whatever)

Lots of unchecked assumptions. I'm only taking issue with the music assumption. Do you have a counter to the studies you have read?

https://www.sciencedaily.com/releases/2018/03/180326140244.h...

Re: China has forbidden under-18s from playing games for more than three hours/week

#750
post #624
post #331

Earlier quoted context omitted.

> If a game is providing reading material and motivation to read, it will improve reading skills. Eh. No, that's not quite how that works. If you look at north american elementary school level reading, you may notice that books are often categorized by levels. Some of this has to do with complexity of sentence construction, some has to do with vocabulary, and some has to do with subject matter. The gist of the educat…

> Game text is usually not structured with any didactic value in mind (other than maybe appropriate usage of furigana in Japanese in consideration of target audiences). A lot of game categories don't even require any reading beyond recognizing words (which is somewhere between kinder and 1st grade level reading skill) > Also, even in games where text actually matters, you're typically spending a large amount of time…

There's no need for mental gymnastics, it's a lot easier to simply argue that educational games are educational. But this doesn't contradict what I said: that most games are not structured in terms of didactic value.

I do, however, want to specifically call out the learning value of an R-rated game: if you are learning to read from it, that says absolutely nothing about age-appropriate didactic value of the game. At that level, the game ought to be making you solve quadratic equations or something along those lines for us to even begin entertaining the idea that they may provide any actual didactic value.

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