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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

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Re: China has forbidden under-18s from playing games for more than three hours/week

#651

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

I'm sure there are a lot of culture differences, but as a westerner I have no mixed feelings on this -- I think it's just insane. This is what parents are supposed to be in charge of doing.

Too many modern parents are not up to being a parent unfortunately.

It’s a hard work to maintain work/life balance while at the same time be a model for your children.

It takes A LOT of discipline and we all know how much discipline most ppl have..

Re: China has forbidden under-18s from playing games for more than three hours/week

#652

Earlier quoted context omitted.

If it were imposed by a democratically elected government, would it still be a problem?

Yes but a smaller one

The correct answer is no, it'd still be a massive problem

Re: China has forbidden under-18s from playing games for more than three hours/week

#653

Earlier quoted context omitted.

If someone is putting off other important things in their life to play video games then that's definitely a problem. However, if people want to set aside 100% of their free time to play video games, I don't think that's any worse than other things people do with their time that we (as a society) hold in high regard such as becoming a chess grandmaster, practicing violin 12 hours / day, watching football games nonstop…

Struggling to come up with a logical counter argument but learning a musical instrument is deeply satisfy as is listening to someone live who is good. Also maybe just in terms of being attractive to other people saying you are a level 122 mage in world of ever crack does not quite have the same allure as being able to captivate a room with your piano playing. Edit when I was about 12 I started playing the guitar non…

The difference, for me, is consumption vs production.

If you spend tons of time learning an instrument, you will probably find yourself interesting in creating music. Maybe it's not going to be playing in a band, or recording albums. It might just be playing music around the campfire. But that is an activity in which you are producing something, bringing music into the world. I feel the same about any of "the arts". You're inherently going to be engaged in the act of creating something.

With gaming, consumption is more the rule. You play a level, a campaign, a story. If you create something, bring something new into the world, it is most likely going to be external to the game (like the posters who mention that they built websites and utils for their favorite games).

There are obviously exceptions on both sides. Games like Minecraft, Factorio, etc are obviously creative. Games like Roblox or Mario Maker allow people to create content and put it into the game. Game review videos, Twitch streaming, etc, allow people to build content with games at the center. These are creative/productive pursuits, and I think they have some inherent value (even if it's kind of a bummer that these creations are largely limited to being enjoyed within the game).

As an exception on the musical side, you could, for example, learn guitar exclusively through Rocksmith, and only ever use your guitar as a controller for a game.

I don't think there's anything inherently wrong with using your free time to do "consumptive" stuff. I enjoy gaming here and there. I listen to music. I watch TV. But for me personally, I find that I get a lot more satisfaction out of "creative" activities.

One last point - you get good at what you spend your time doing. I tend to really enjoy games that ask a lot of skill from their players - roguelikes, tight platformers, Souls games, Doom on nightmare mode, etc. But when I finish a game, I no longer have any use for the skills I developed. Whereas skills I develop in the pursuit of something creative/productive can be used in all kinds of situations for the rest of my life.

Edit: I started rambling and forgot the point. With all of this said - I would never want the government to limit how I spend my time. That's a job for parents when you're young, and it's a job for your own sense of what makes you happy when you're an adult. These kinds of lessons aren't things that can be downloaded into you from outside. Realizations about what makes a person fulfilled tend, in my experience, to come from within.

Re: China has forbidden under-18s from playing games for more than three hours/week

#654
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

> This line of reasoning is also supported by research on

> correlation between games and violence (i.e. the consensus

> is that no such causation relationship exists).

On the face of it, this can't be true in all cases. Even Radio can be used to incite violence. A much less imersive medium.

https://en.wikipedia.org/wiki/Radio_T%C3%A9l%C3%A9vision_Lib...

"Rwandan radio station which broadcast from July 8, 1993 to July 31, 1994. It played a significant role in inciting the Rwandan genocide that took place from April to July 1994, a and has been described by some scholars of having been a de facto arm of the Hutu government."

Games influence culture. The modern permissiveness to "punch a Nazi" has been very well conditioned and permitted. Often in games. "Nazi" can be easily redefined to include modern political opponents, at anytime in the future.

Re: China has forbidden under-18s from playing games for more than three hours/week

#655

Earlier quoted context omitted.

That 1%, if they are loud enough, can move overton window for the whole society. Recall how fast vaccine passports moved from a crazy right wing conspiracy theory to an obvious and necessary measure. Last year is full of such examples.

I think you have it backwards. In the last year, vaccines passports (in other words, immunization records) went from an obvious and necessary measure to a crazy wight wing conspiracy theory.

A year ago in my country, vaccine passports were very much a conspiracy theory, and back in 2020, our PM assured us they wouldn't be coming. [1] A year later, as the GP mentioned, this has instead become the standard to expect going forward. [2]. Exactly what they described has happened, something which was once considered an irrational fear of libertarians has become reality.

[1] https://globalnews.ca/news/7576955/coronavirus-vaccine-passp...

[2] https://globalnews.ca/news/8104692/canada-getting-proof-of-v...

Re: China has forbidden under-18s from playing games for more than three hours/week

#656

Earlier quoted context omitted.

> If this were to be proposed in America I would view it as extreme government over-reach. It is an extreme government overreach, whether in the US or China. It's an abuse of human rights. China is about one step away from treading into classic Mao Communist cultural attack mode. The interesting thing about pursuing so much control, is that more control requires ever more control, it's a negative spiral. More oppress…

thanks for scaring the shit out of me

[deleted]

Re: China has forbidden under-18s from playing games for more than three hours/week

#658
post #652

Earlier quoted context omitted.

Yes but a smaller one

The correct answer is no, it'd still be a massive problem

Please reread what the question was and what I said. You have the question backwards.

Re: China has forbidden under-18s from playing games for more than three hours/week

#659
post #633

Earlier quoted context omitted.

People have been making a lot of prediction about China, such that market economy would lead to more political openness or a middle class would demand more political freedom - all good guess but turn out wrong. I think we're bad at prediction - so why not let them experiment and see how it turns out 50 years later.

Historically, totalitarian "experimentation" hasn't gone so well.

For the last 30 years they've produce some miracles.

Re: China has forbidden under-18s from playing games for more than three hours/week

#660

Earlier quoted context omitted.

> I have mixed feelings about this. I don't. If this were to be proposed in America I would view it as extreme government over-reach.

> If this were to be proposed in America I would view it as extreme government over-reach. It is an extreme government overreach, whether in the US or China. It's an abuse of human rights. China is about one step away from treading into classic Mao Communist cultural attack mode. The interesting thing about pursuing so much control, is that more control requires ever more control, it's a negative spiral. More oppress…

| “The global scale of the China challenge is not just about China’s rise, it’s not just about the genocide,” says Josh, “It’s about what kind of world we want to live in.”

https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGh... https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGh...

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