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China has forbidden under-18s from playing games for more than three hours/week

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Re: China has forbidden under-18s from playing games for more than three hours/week

#371
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

> a glass of wine with every meal There's an apt outcome of the analogy too. It's likely the grapejuice is better for you before fermenting it, oh and the grapes themselves are better for you than removing all the fiber and the physical bulk that can help satiety. I feel the same way about games. They may have positive effects over a null control (like sitting and staring at the paint on the wall), but reading a phys…

This assumes the participant is equally motivated and emotionally positive about both paths, and has similar flow state through both paths.

Flow state increases retention and positive benefit, and flow state is often a function of motivation (fun), and more importantly, level of challenge. The benefit games have over nearly every other medium of experiencing a concept, is that the level of challenge is highly personalized.

If you spend a lot of time in one area of an RPG trying to comprehend the plot and thus solve the puzzle, it's still fun because you are moving around and performing more interactions and gathering small bits of context. Compare that to if you are stuck trying to comprehend one page of a difficult book as a 7-year-old.

Playing games allows our brains to catch up to complex concepts through (simulated) movement much the same way as going on walks allows us to process a difficult problem or complex system that is on our mind.

Re: China has forbidden under-18s from playing games for more than three hours/week

#372

This will destroy the Chinese games industry and this may have broader implications than just stocks in free fall. Video game programming is very cutting edge technology (eg. 3D graphics, animation, wayfinding, and more). China throwing this industry away will mean there are no home grown video game programmers which will have implications on their entire software engineering capability. This gives the rest of the wo…

Tencent et al already get a single digit percentage of their revenue from minor users on online games. It will not kill them. There is also a massively underdeveloped market for single player Chinese games that is only recently starting that will benefit massively from this decision.

but there won't be any minor users graduating to of age users.

I'm making an educated guess here, but i'm betting you won't see a real surge in single player games.

Re: China has forbidden under-18s from playing games for more than three hours/week

#373

Earlier quoted context omitted.

Tencent et al already get a single digit percentage of their revenue from minor users on online games. It will not kill them. There is also a massively underdeveloped market for single player Chinese games that is only recently starting that will benefit massively from this decision.

true, but how likely is it that those will get the ax too? Judging from past top down decisions like this, it seems more likely that companies or parents will over implement this and extend it to appease the higher ups. (Until they correct and clarify their initial statement... rinse and repeat)

From the wording of the notice, it seems that the government is aware that it's literally impossible to regulate offline games. People will just pirate them.

Re: China has forbidden under-18s from playing games for more than three hours/week

#374
post #235

I am appalled by all the supportive comments in this thread. Why are HN users so comfortable with authoritarian government? It’s about more than just online games. It’s about control. I’m sure the great firewall is perfectly fine as well?

I'm not in favor at all - but it doesn't seem like a massive overstep. I honestly don't see what the big difference is between online games and weed. It doesn't really seem off-brand for governments these days to be making these kinds of decisions. I mean, if they decided to make coffee illegal for kids - yeah, that seems dumb, right? But is that REALLY that big of a difference than making tobacco illegal? I just don…

So, in the US, we have freedom to assemble and associate with other people. Some people are turning to VR Chat and MMOs to congregate. This is especially a thing during a pandemic when we can't physically come together to do things.

Video games aren't all mindless watching of bibs and bobs and dodads and shinies. They're often organized groups of social activity.

Re: China has forbidden under-18s from playing games for more than three hours/week

#375

The restriction is specifically "online games". Not offline games. Which is interesting because it implies that offline games are somehow less addictive - but in my experience, offline games can be very engaging, too. But perhaps it's in a more wholesome, problem-solving way? It's kinda impressive that the CCP can make decisions that affect 1B+ humans like this, overnight. I hope it's the right thing to do, for the k…

both online/offline games can skew your internal reward/reinforcement system, but online games have a kind of social pressure that I just don't see with offline. Social circles are established around online gaming; my teenager feels like he's letting his friends down if he doesn't spend enough time with 'The Clan'. His 'membership' with the group is at risk if he doesn't contribute his time. It's made life somewhat d…

>>Social circles are established around online gaming; my teenager feels like he's letting his friends down if he doesn't spend enough time with 'The Clan'. His 'membership' with the group is at risk if he doesn't contribute his time.

Social circles are established around a common interest. Most people have to have some shared interest in order to be friends. I don't know how your son would socialize if he didn't have something in common with his social milieu. If your son was born at an earlier time, he would have to contend with the demonization of skateboarding, calling your friends over the landline, D&D, rock& roll, dance halls, chess, cafes, channel surfing, and any other thing "geeks", "hooligans", "layabouts", and other so-called non-conformists enjoyed when these hobbies were deemed the social malaise of their day. I can't speak for your circumstances in particular, but this argument of the "wrong" social circles enjoying the "wrong" hobbies strikes me as the kind of pearl-clutching I thought would have died with those farcical accusations of Harry Potter promoting witchcraft and covens back in the early 2000s.

Re: China has forbidden under-18s from playing games for more than three hours/week

#376

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

> I have mixed feelings about this.

I don't. If this were to be proposed in America I would view it as extreme government over-reach.

Re: China has forbidden under-18s from playing games for more than three hours/week

#377
post #235

I am appalled by all the supportive comments in this thread. Why are HN users so comfortable with authoritarian government? It’s about more than just online games. It’s about control. I’m sure the great firewall is perfectly fine as well?

I feel like the last year of 'quarantine' for most of the Western world has made people more comfortable with authoritarian governments and actions. It's rather alarming how widespread and quickly this change in ideology has happened.

> I feel like the last year of 'quarantine' for most of the Western world has made people more comfortable with authoritarian governments and actions.

Half of the US is up in arms about it, for better or worse. I think you'd have a hard time imposing anything on the US.

The other half doesn't think immunizations are authoritarian, just science.

Maybe 1% of the loud and attention grabbing people on either side of the isle wants to impose things on the other just for the sake of imposing them.

So not exactly.

Re: China has forbidden under-18s from playing games for more than three hours/week

#378

Earlier quoted context omitted.

> Technically, the state doesn't place restrictions on the kids, which is legally impossible, What makes that legally impossible in China? ( edit or do you just mean hard to enforce? I thought you meant something different by "legally impossible", I may have misunderstood).

Kids can't be criminally punished/sued, not for things like these. Kids can be sued for damages to others which ultimately their parents/guardians would be required to pay which doesn't exist in this case. This is similar to how age restriction for alcohol is enforced in the US, interestingly, age restriction on alcohol consumption wasn't enforced in China, though made into law.

thanks!

Re: China has forbidden under-18s from playing games for more than three hours/week

#379

Earlier quoted context omitted.

Tencent et al already get a single digit percentage of their revenue from minor users on online games. It will not kill them. There is also a massively underdeveloped market for single player Chinese games that is only recently starting that will benefit massively from this decision.

but there won't be any minor users graduating to of age users. I'm making an educated guess here, but i'm betting you won't see a real surge in single player games.

I would bet money there is going to be a huge surge in single player games. Kids will play video games and companies want to make money.

Re: China has forbidden under-18s from playing games for more than three hours/week

#380
post #235

I am appalled by all the supportive comments in this thread. Why are HN users so comfortable with authoritarian government? It’s about more than just online games. It’s about control. I’m sure the great firewall is perfectly fine as well?

I feel like the last year of 'quarantine' for most of the Western world has made people more comfortable with authoritarian governments and actions. It's rather alarming how widespread and quickly this change in ideology has happened.

Perhaps because we've all seen firsthand the reckless social irresponsibility of a massive segment of the population.

Faced with this, it's not surprising to me that many people would see a more authoritarian government to be preferable to a laissez faire approach that requires the vast majority of individuals to make reasonably good choices for the collective and understand the wider implications of their behavior.

It would be ironic if the right wing shrieking for 'freedom' ends up backlashing on all of us because they've simultaneously demonstrated that we're not mature enough to handle that level of freedom.

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