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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

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Re: China has forbidden under-18s from playing games for more than three hours/week

#221

Earlier quoted context omitted.

> If the CCP keeps doing this long enough, they're going to have millions of sullen people and then all it takes is just one spark. ...and lots of disaffected people end up dead or beaten or in prison or, seeing those options demonstrated vividly, resigned to their fate under the CCP’s rule, unwelcome as it may be. It’s not like this hasn't played out already several times over different issues.

They have a billion citizens. At some point the few will become the many disaffected.

> At some point the few will become the many disaffected.

Yes, we [*] know that, because its happened before, see, e.g., the ’89 Democracy Movement.

On the other hand, we [*] know how that ended, too.

[*] Unless our information comes exclusively from the CCP-filtered internet, in which case, maybe not.

Re: China has forbidden under-18s from playing games for more than three hours/week

#223

Wouldn't those kids grow up resenting the CCP? If the CCP keeps doing this long enough, they're going to have millions of sullen people and then all it takes is just one spark.

Do kids grow up resenting the US government for barring them from drinking? Are the acts of the ESRB likely to spark a revolution?

Re: China has forbidden under-18s from playing games for more than three hours/week

#224
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

>"research on correlation between games and violence (i.e. the consensus is that no such causation relationship exists)."

If there were no correlation, then is the perception of in-game abuse such as sexual (and other) violence, or milder sexism and "bro" culture exaggerated (including misogynism)? Is the view that there need to be more inclusivity (of many sorts) in games then unsupported?

I see people wanting it both ways (from both political spectrums).

It either affects us, so we need to be conscientious about what we put in there.

Or it doesn't affect us and it does not matter what we do in-game (violence, sexism, etc.)

Re: China has forbidden under-18s from playing games for more than three hours/week

#225

Wouldn't those kids grow up resenting the CCP? If the CCP keeps doing this long enough, they're going to have millions of sullen people and then all it takes is just one spark.

Or they'll just grow up into other hobbies besides gaming and not really care in the long run.

Re: China has forbidden under-18s from playing games for more than three hours/week

#226

The restriction is specifically "online games". Not offline games. Which is interesting because it implies that offline games are somehow less addictive - but in my experience, offline games can be very engaging, too. But perhaps it's in a more wholesome, problem-solving way? It's kinda impressive that the CCP can make decisions that affect 1B+ humans like this, overnight. I hope it's the right thing to do, for the k…

i find it amazing how much tolerance is expressed when authoritarian rule is passed "for the kids sake".

I feel reminded of the current apple issue.

Are people really that ready to accept dictate over their and their kids behaviour in the name of moral and health? Isn't "time spent online" miles away from what the government should be allowed to regulate in your life?

Re: China has forbidden under-18s from playing games for more than three hours/week

#227
Here is the thing, those online games prey on inner mechanism of the human nature for profit, and kids are specially vulnerable, so to some extent, certain level of restriction would be desirable.

Also note the general background of Chinese bureaucracy, especially at country level are almost all at Biden's age. Imagine their rage when their children abandon them for games and now it's their time to pay them back.

That being said, it's still surprising since 3 hours/day seems fair and ok, but 1 hour/day and 3 hours/weeks feels overreaching.

Re: China has forbidden under-18s from playing games for more than three hours/week

#228

The restriction is specifically "online games". Not offline games. Which is interesting because it implies that offline games are somehow less addictive - but in my experience, offline games can be very engaging, too. But perhaps it's in a more wholesome, problem-solving way? It's kinda impressive that the CCP can make decisions that affect 1B+ humans like this, overnight. I hope it's the right thing to do, for the k…

It's easy to make decisions for that many people when you're an oppressive dictatorship that just murders dissidents.

Re: China has forbidden under-18s from playing games for more than three hours/week

#229

Earlier quoted context omitted.

The facial recognition is in order to make sure the user of the game corresponds to the ID they logged in with. It still only applies to online videogames.

Mobile games, actually. No specific word of whether they have to be online games (whose definition is pretty vague these days - singleplayer games like Diablo III require a login and internet connection to play singleplayer). > The new functions will initially be used on around 60 mobile games, including the massively popular "Honor of Kings" multiplayer battle game, which boasts over 100 million daily users.

If you read the article, you will see that the ID is specifically to link users to the already existing player ID verification system. That system applies only to online games. Purely single player games are exempted from the ID system, so the facial recognition system is not useful.

Diablo III is a bad example in that it's actually an online multiplayer game now. It didn't use to be, but I think it was planned all along.

Beyond that if it means kids won't play online-only single player games with all of the economic impacts that has on these games I think that's a very different thing. But that's not actually the case rn.

Re: China has forbidden under-18s from playing games for more than three hours/week

#230
post #5

I wonder why China feels so afraid of games.

Same reason why they downgraded a lot of 2nd tier colleges to 'vocational' colleges: to increase the number of people they can put in a factory to work high pace, low pay slave jobs. This looks to be a shot at the laying flat kids who don't want to be taken advantage of, so they are removing the entertainment being relied on for something to do. Kids don't want to die for the party, they've seen nothing comes out of…

> Same reason why they downgraded a lot of 2nd tier colleges to 'vocational' colleges: to increase the number of people they can put in a factory to work high pace, low pay slave jobs.

996 white colar jobs are not high pace low paying slave jobs?...

And how many such jobs are there anyway...

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