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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

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Re: China has forbidden under-18s from playing games for more than three hours/week

#201
post #87
post #12

Earlier quoted context omitted.

Probably having a hard time thinking straight with all the piles of money around them?

they've lost 50% of their users in 4 years and this was before the recent PR disaster

> they've lost 50% of their users in 4 years

Blizzard maybe, but Blizzard is owned by ATVI and are still growing top line revenue QoQ:

https://www.reuters.com/companies/ATVI.OQ/financials/income-...

So, yes the company is technically still in "piles of cash" ($2.8B net cash from operations in 2020 for example).

Re: China has forbidden under-18s from playing games for more than three hours/week

#202

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

As much as I’ve moved on from solo games (Atari 2600 & Commodore 64 & Nintendo scarified the seed, then it grew roots into Lemmings on my 386, Heroes of Might and Magic 3, Command & Conquer, Diablo 2, Morrowind, World of Warcraft [after 2005 it was mostly a solo experience] and Hearthstone, for examples), I can think of better activities in hindsight. Games were largely an escape for me, as were books, but at least with many books there’s more exposure to what it means to be human. Brainstem wrapped in the hydrostatic comfort of a videogame meant I could avoid observing my emotions and deciding what to do. I’m still learning to take responsibility for my own actions.

I’m not alone in this relationship with games, nor am I necessarily representative in my experiences. I’m sharing as a caution to others for whom videogames are all-consuming.

Healthier alternatives that scratch the itch for me are co-op games that aren’t great solo (I only play with close friends now, as a way to keep in touch and work together), tabletop RPGs like Mouse Guard, and physically exploring outside, as I’m thoroughly an Explorer on Bartle’s chart[0]. Also reading/listening to stories, playing music (another form of story that isn’t so far removed from our physical existence as videogames are), playing physical games/sports, drawing/painting (but not in Skyrim, etc :), and gardening, etc. I won’t bar my child from videogames, because they can backfire. Instead I’ll try to model healthy use of the pass-time as a brief mental gear-switch.

[0] https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type...

Re: China has forbidden under-18s from playing games for more than three hours/week

#203
post #100

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

I think it really depends. I have way too many personal anecdotes of people I knew from back in the day (middle/high school) who gamed like 8 hours a day. Most of those people were _addicted_, and a handful went on to drop out of college and aren't really doing that great today. They still play 8+ hours a day.. I remember I'd ask them if they wanted to study, or if they want to go hiking or do something IRL, but they…

If someone is putting off other important things in their life to play video games then that's definitely a problem. However, if people want to set aside 100% of their free time to play video games, I don't think that's any worse than other things people do with their time that we (as a society) hold in high regard such as becoming a chess grandmaster, practicing violin 12 hours / day, watching football games nonstop, etc. None of these things are actually "productive," the sole purpose is to spend time having fun.

Re: China has forbidden under-18s from playing games for more than three hours/week

#204

Earlier quoted context omitted.

> If the CCP keeps doing this long enough, they're going to have millions of sullen people and then all it takes is just one spark. ...and lots of disaffected people end up dead or beaten or in prison or, seeing those options demonstrated vividly, resigned to their fate under the CCP’s rule, unwelcome as it may be. It’s not like this hasn't played out already several times over different issues.

They have a billion citizens. At some point the few will become the many disaffected.

That’s why the CCP has tanks

Re: China has forbidden under-18s from playing games for more than three hours/week

#205
post #126

Is crime going to skyrocket? These kids are going to have a lot of time on their hands and nowhere to spend it.

One could try reading a book, learning a new skill, or socializing.

I enjoy reading immensely, but even I hardly consider it to be a replacement for online gaming with your friends.

Or, if I'm being frank, a more inherently valuable form of entertainment than gaming.

Re: China has forbidden under-18s from playing games for more than three hours/week

#207
Think about this when you support "sin taxes". At some point the "sin" they target is going to be something you partake in. I generally dislike any government mandate punishing an entire society because some people lack the control to limit themselves.

I understand this is aimed at someone who isn't legally an "adult" so I can give some small leeway in that case. However, I don't think this enforceable at all and it really still comes down to the parents putting in time to limit them.

Re: China has forbidden under-18s from playing games for more than three hours/week

#208
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

I agree that playing a game might not improve a class of skills in general like coordination or problem solving, but I don’t think it requires much study to determine improvement of skills directly used. For example, to improve your reading skills you need to practice reading. If a game is providing reading material and motivation to read, it will improve reading skills. Games can also drive motivation in other areas…

> Half the time I spent gaming was spent figuring out how to get the computer to do what I wanted which lead to a life long interest in technology.

I remember the old days of "extended memory" which meant you needed slightly different configuration files for each game. That meant if you wanted to play a bunch of games, it made sense to learn how to write a bat script to config according to what you wanted to play.

You also had a terminal which gave a "computery" vibe, like you were doing something serious, because why else would the interface be so austere? Command lines are like magic incantations, and some people are just drawn to learning how they work.

Nowadays that entry route is gone, there's not much peeking below the OS desktop anymore on something like a phone or tablet. On desktop it seems like Steam just abstracts away everything else that you'd care about, though I'm not a heavy gamer anymore.

Re: China has forbidden under-18s from playing games for more than three hours/week

#209

I learned English playing Starcraft Shareware with a bunch of Canadians. I learned about money, economics, marketing, psychology and social skills via Runescape. I used games as an escape from my hell on earth childhood. And yet, I see this and think... maybe they're onto something. Today's games are engineered to rake in and manufacture addicts. People who don't know what dark design patterns are. Forgive my French…

Yes, there is just a massive wave of scam artists and other bad actors that cry freedom to keep their exploitative practices from being criminalized or regulated. We all see it in certain online games, certain social media practices, some NFTs/crypto ICOs, current wave of SPAC/meme stocks, and it goes on. A large portion of them are robbing less sophisticated people. It's a major question of how much protection from their own bad decisions people get (and how equitable that protection is between the rich and the poor).

I also think games and gaming communities have gotten much worse in 25 years. I wouldn't want a child I knew to get involved in most gaming communities at all, now.

Re: China has forbidden under-18s from playing games for more than three hours/week

#210
post #2

I wonder how Blizzard is feeling about throwing in with the CCP right about now

Doesn't Tencent flat out own Riot? I'd be much more interested in understanding what they (Tencent) think of this.

No, they own a significant minority stake.
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