Earlier quoted context omitted.
The time I spent in virtual worlds as a child remains one of the most cherished experiences of my life. They brought me happiness at times when nothing else did. They stoked my imagination and gave me a sense of wonder. They were one of the few avenues I had for connecting with my peers. It wasn't some waste of time that I regret when I look back as an adult.
That is interesting. I have a family friend, 20-years old and in college, who has maybe 1 or 2 friends in real life. All others are online gaming friends that he's had for years. Never met them. Of course he's gaming all the time because of that social network. I wish I knew the implications to such people when they are older. Is it a good influence? bad influence? doesn't matter? I don't know. Do you have any insigh…
China has forbidden under-18s from playing games for more than three hours/week
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Re: China has forbidden under-18s from playing games for more than three hours/week
#122I wonder why China feels so afraid of games.
Re: China has forbidden under-18s from playing games for more than three hours/week
#123This is the thing that is going to spur a backlash against the CCP in China. Or at least it should. Minors are the perfect protesters: are you going to jail, beat, or kill them? The international backlash would be incredible.
Re: China has forbidden under-18s from playing games for more than three hours/week
#124Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.
And I think gaming in moderation is very positive.
Re: China has forbidden under-18s from playing games for more than three hours/week
#125Earlier quoted context omitted.
> like stunting their personal and intellectual development This. And social development. What are the implications of having all of your friends online and never met them in real life?
Lower likelihood of Covid, for one
I can think of a dozen negatives
Re: China has forbidden under-18s from playing games for more than three hours/week
#126Is crime going to skyrocket? These kids are going to have a lot of time on their hands and nowhere to spend it.
Re: China has forbidden under-18s from playing games for more than three hours/week
#127People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…
I agree that playing a game might not improve a class of skills in general like coordination or problem solving, but I don’t think it requires much study to determine improvement of skills directly used. For example, to improve your reading skills you need to practice reading. If a game is providing reading material and motivation to read, it will improve reading skills. Games can also drive motivation in other areas…
Arguably, writing video games and novels would seem to be more useful way to improve skills. That's how I got started in programming at all.
However, video games just doesn't seem life changing at all compared to all the things you could do.
Re: China has forbidden under-18s from playing games for more than three hours/week
#128Earlier quoted context omitted.
I haven't played a good game in nearly a decade. I used to play them for the story, then it all became too grindy, trainers became moneymakers (yeah I used cheats, sue me, I played for fun), everything needs a fking Internet connection and anticheat software that does god knows what. Kinda sad.
I can strongly recommend mining old 90s titles. Homeworld remains the best RTS I've ever played by miles and that's from 1997 or so.
Re: China has forbidden under-18s from playing games for more than three hours/week
#129I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…
I haven't played a good game in nearly a decade. I used to play them for the story, then it all became too grindy, trainers became moneymakers (yeah I used cheats, sue me, I played for fun), everything needs a fking Internet connection and anticheat software that does god knows what. Kinda sad.
Re: China has forbidden under-18s from playing games for more than three hours/week
#130This is the thing that is going to spur a backlash against the CCP in China. Or at least it should. Minors are the perfect protesters: are you going to jail, beat, or kill them? The international backlash would be incredible.
China has huge problems with addictive mobile games. All those IAPs you hate in games and loot boxes, etc are rampant in games popular in China.
Moreover, many parents around the world are starting to limit the screen time of their kids out of fear. It is a common parenting tactic of famous tech CEOs. The CCP will be seen as caring about kids and helping to parent them.
Kids are not going to protest this and their parents are going to happy with the result. Kids who really care will find a way around the restriction. Tencent and related stocks will slip for a few weeks then climb back up again