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China has forbidden under-18s from playing games for more than three hours/week

reuters.com

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Re: China has forbidden under-18s from playing games for more than three hours/week

#111

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

> Modern UX of games is designed so that you dont have to really read or understand the game mechanics even to be able to play and get into that feedback loop.

I wish this were true for me and GTA V. My friend and I really tried to do something in GTA V Online together this weekend with little to no success. I felt really stupid by not being able to play any mission together

Re: China has forbidden under-18s from playing games for more than three hours/week

#113
post #91

People talking about the benefits of games reminds me of people talking about the benefits of, say, a glass of wine with every meal: it's worth looking into but at the same time it's the sort of thing that obviously doesn't scale linearly with the amount/intensity of consumption. I similarly have mixed feelings as well, but for slightly different reasons. I've read about studies that say that musical training (which…

I agree that playing a game might not improve a class of skills in general like coordination or problem solving, but I don’t think it requires much study to determine improvement of skills directly used.

For example, to improve your reading skills you need to practice reading. If a game is providing reading material and motivation to read, it will improve reading skills.

Games can also drive motivation in other areas. In the early 90’s when I started computer gaming, you actually needed to know how to use a computer and understand them to some extent. Half the time I spent gaming was spent figuring out how to get the computer to do what I wanted which lead to a life long interest in technology. Sadly, like the parent poster mentioned, that is probably no longer a thing.

Re: China has forbidden under-18s from playing games for more than three hours/week

#114
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

The time I spent in virtual worlds as a child remains one of the most cherished experiences of my life. They brought me happiness at times when nothing else did. They stoked my imagination and gave me a sense of wonder. They were one of the few avenues I had for connecting with my peers. It wasn't some waste of time that I regret when I look back as an adult.

I spent a lot of time hiding away in my room - up late on the internet, playing video games, reading books, listening to music - often the kind aimed at the alienated. I felt alone, like i didn't belong.

Some of it was my personality, some of it was how my parents raised me. Some was how that was juxtaposed against the culture/environment i was raised into.

My parents pushed a lot of sports and i grew out of it - favoring poetry ( that i didn't have thick enough skin to ever better myself at), dreaming of being a rock musician (see former), watching hours of scifi and fantasy.

And i dunno. Now I'm 40. And all my life i've almost prided myself on my introversion, my anti-social aspects, my quirky, sometimes cynical view of the world, my constantly ability to not want to be locked into the major binaries and choices society sets out for you.

And after coming down with severe anxiety.... something about it just flipped in me that made me realize how valuable human connection is.

how much family matters. How much connections with your community does. Not some online community of people who only get in contexts you can easily block or mute.

How much.. being outside in sunshine and nature and being active, matters.

I look at this boring cyberpunk world i was a part of, and there's nothing there but isolation and depression. There's nothing there but bad habits preventing you from being your best, healthiest, happiest, you.

And it's one of these things you don't realize....until something happens that forces you to need these things. Then you look back and be like.. would i ever be right where I'm at, right here, right now.. if i didn't do all this mentally unhealthy shit for 25+ years?

There's lots of reasons i wasn't positively engaged with my peers - there's blame to go around to me, my folks, and even externally to just the way society was and increasingly is, but I take responsibility for my portion and i say my reaciton to it all was wrong.

And don't want my kid getting lost in digital worlds (and jesus - it's so much scarier today that it was 20-25 years ago), hiding away, brooding to depressive and aggressive, mad-at-the-world music and basically being someone who's unreachable unless you're some underdog geek or "wrong crowd" peer.

Re: China has forbidden under-18s from playing games for more than three hours/week

#115

I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…

Goodness. If this was the US, I would be losing my mind over such legislation.

We must not convince the law makers that video games can be beneficial. That puts the wrong emphasis on the conversation.

The emphasis must be, you have no jurisdiction when it comes to raising children. Your laws are invalid. Even if video games are detrimental, you do not decide what is the best interest for a child, the parents do.

Re: China has forbidden under-18s from playing games for more than three hours/week

#117
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

> Anyone want to argue why this would be bad, apart from restricting freedom?

Why would it be good? I played a lot of computer games as a kid and loved it. Why should it be restricted to just 3 hours a week? So children can grow up to be really good cogs in the system, thinking what politicians want them to think, working a "proper" job, having exactly as much children as party wants them to have in that particular period, etc.?

Re: China has forbidden under-18s from playing games for more than three hours/week

#118

Earlier quoted context omitted.

The time I spent in virtual worlds as a child remains one of the most cherished experiences of my life. They brought me happiness at times when nothing else did. They stoked my imagination and gave me a sense of wonder. They were one of the few avenues I had for connecting with my peers. It wasn't some waste of time that I regret when I look back as an adult.

I'm quite happy for my kids to spend hours playing online when they are playing together with friends. They start up discord audio rooms or whatever and play as a team. Of course, playing with a ball in a field might be better, but, covid. I don't allow them to play single-player games so much, unless it's something original, story or experience-based. Undertale, Braid, Journey, etc. Certainly nothing 'infinite scrol…

> Of course, playing with a ball in a field might be better, but, covid.

Depending on the kind of "ball", but your kid goes to school., no?

that's way more dangerous than playing outside in the sunshine. from a covid perspective.

Re: China has forbidden under-18s from playing games for more than three hours/week

#120
post #8

Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.

Lots of reasons this might be a shortsighted, footgun decision. Kids might use drinking or other more actually-damaging vices as substitute goods. Has the potential to generate mass resentment and foment agitation for political freedom. Et cetera.
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