I wonder why China feels so afraid of games.
Show me a mobile game that has a good story, little grind, works offline and sells for ~$60 with no in-game purchases.
Phones are as capable as a PS3/PS4 these days, too.
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I wonder why China feels so afraid of games.
Show me a mobile game that has a good story, little grind, works offline and sells for ~$60 with no in-game purchases.
Phones are as capable as a PS3/PS4 these days, too.
I wonder how Blizzard is feeling about throwing in with the CCP right about now
In the meantime the actual authoritarians who are persecuting religions and minorities are walking all over them and getting them to comply.
How are they realistically gonna enforce it?
Anyone want to argue why this would be bad, apart from restricting freedom? BTW, nothing in the article about limits on TikTok or YouTube or whathaveyougot. That's as much opium as gaming, IMO.
It's damaging to perpetuate this no matter how common of a new wives tale it is.
My understanding is that South Korea already does this to some extent with users having to be over 18 or having a Pro Gaming license to play after some hour. The result has not been that the vast majority of SK gamers promptly log off at said hour. The result has been the majority of them connect to non SK servers immediately at said hour or use a friends account.
I have mixed feelings about this. Younger me learned a lot of problem solving skills and most importantly spent a lot of time learning how to read by playing RPGs and games that required lots of reading. My reading skills would not have been as advanced if i wasn't playing text heavy games that had a lot of plot like Square Enix games and the CRPGs of the time. Modern games though are clearly designed to get you as a…
I haven't played a good game in nearly a decade. I used to play them for the story, then it all became too grindy, trainers became moneymakers (yeah I used cheats, sue me, I played for fun), everything needs a fking Internet connection and anticheat software that does god knows what. Kinda sad.
My friend group played Valheim a few months ago and it was spectacular (for the weekend anyways). It's a great game to lose your self in the environments and doesn't have any IAP rubbish.
One of my goals if I were in charge of the Chinese government would be to get that rate down by making what rules and laws I introduce easy to enforce (and easy to understand and to follow).
In particular, if I were going to impose this kind of ban, I would've made it apply to everyone, not just under-18s. Well, actually, I would've made 2 tiers of restrictions, the looser tier allowing more hours per week, so that if a boy escapes the stricter tier of restrictions (e.g., by signing in with the credentials of an adult in his life) he still has some limits on how much he can play.
I wonder why China feels so afraid of games.
For various reasons, the issue is not nearly as prevalent in the U.S. or Europe but it's a pretty big issue across Asia.
Is this the right way to curb it? Absolutely not, the government should look to find the root causes of the addiction, mostly social in nature, and promote healthy alternatives, but like most things the government is more interest in easy and short term solutions.
Earlier quoted context omitted.
Do you feel the same restrictions should be put in place for social media, TV, and non-educational books as well?
I feel like you’re agreeing with me?