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Humble Bundle #3 is Live

humblebundle.com

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Re: Humble Bundle #3 is Live

#122

The promo video is fantastic. Reminds me of those car demolition show commercials: THIS WEEKEND...CARASAURAUS REX...THE FIRE BREATHING...CAR EATING...ROBOT MONSTER DINOSAUR! Live at the civic center, tickets available now!

The promo video is great, and had me smiling the whole time. John's voice is recognizable and hilarious.

I actually kicked up a couple more bucks towards Humble tips just for that promo video -- it gave me a good laugh.

Re: Humble Bundle #3 is Live

#123

Earlier quoted context omitted.

apple doesn't allow for 3rd party sales, best you could hope for is a jailbroken humble bundle.

Think creatively. Create a humble bundle 4 app with an interface that allows you to play any of the included games within the app. Have it be a free download with IAP of various amounts to allow people to show their support that way. Apple's 30% cut would be a downer, but it could be done.

Didn't Capcom did something like that with their old console games? I think they had an app with some demos and were selling their games as IAP. Might work!

Re: Humble Bundle #3 is Live

#124

As awesome as this is, I'm quite bothered with the payment options. As it stands, I can't pay even if I wanted. I don't have a CC and all of Paypal, Amazon and Google are utter no-gos for me. It makes me a sad panda that options like PaySafeCard aren't as widespread as I would like them to be.

You might be interested in this option then: BTCDeals.com is reselling the bundle for Bitcoins: https://www.btcdeals.com/humble-indie-bundle-3/ . (Although I assume they will use CC themselves to buy the bundle, so that might still be a show-stopper for you.)

Re: Humble Bundle #3 is Live

#125
post #66

Earlier quoted context omitted.

I thought the same when I saw it. Weirdly enough, though, the average was at about $4.40 when I saw it earlier today, and it is $4.27 now. Wonder if this technique might be driving some people to pay more (I will do it as soon as I get home), but not enough to offset all the people that just want lots of games for no money at all.

There is also the possibility that it is cannibalizing their higher-paying customer base. For instance, perhaps if I hadn't been presented with that option I would have paid $10 instead. In that case it would drive the average down rather than up. Presumably that's why they're A/B testing it. :-)

If the average is currently $X after N purchases, that means they have taken in $(N * X). When the next person pays $(X + 1), the total is now $((N * X) + (X + 1)) == $(((N + 1) * X) + 1). The new average is $(X + (1 / (N + 1))), which is guaranteed to be higher than the old average.

Re: Humble Bundle #3 is Live

#126
post #66

Earlier quoted context omitted.

I thought the same when I saw it. Weirdly enough, though, the average was at about $4.40 when I saw it earlier today, and it is $4.27 now. Wonder if this technique might be driving some people to pay more (I will do it as soon as I get home), but not enough to offset all the people that just want lots of games for no money at all.

There is also the possibility that it is cannibalizing their higher-paying customer base. For instance, perhaps if I hadn't been presented with that option I would have paid $10 instead. In that case it would drive the average down rather than up. Presumably that's why they're A/B testing it. :-)

If the average is currently $X after N purchases, that means they have taken in $(N * X). When the next person pays $(X + 1), the total is now $((N * X) + (X + 1)) == $(((N + 1) * X) + 1). The new average is $(X + (1 / (N + 1))), which is guaranteed to be higher than the previous average, even if $(X + 1) < $10.

Re: Humble Bundle #3 is Live

#127
post #55
post #35

Earlier quoted context omitted.

I just bought it and I'm trying to run Crayon Physics Deluxe on Arch Linux $ ./crayon ./crayon: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory Sigh. Edit: for anyone who cares, the (undocumented) dependencies are at least: * nas from the repos * libjpeg6 , libtiff4 , libpng12 , libssl098 from AUR

On Ubuntu, I also had to install mikmod.

Installing mikmod solved the mikmod dependency, then the launcher was complaining "error while loading shared libraries: libsmpeg-0.4.so.0: cannot open shared object file: No such file or directory" so install libsmpeg0 but now the launcher simply says "Failed to execute 'crayon'." The customer service folks are wondering how to get it working on Ubuntu as well. :-/

Re: Humble Bundle #3 is Live

#128
post #55

Earlier quoted context omitted.

On Ubuntu, I also had to install mikmod.

Installing mikmod solved the mikmod dependency, then the launcher was complaining "error while loading shared libraries: libsmpeg-0.4.so.0: cannot open shared object file: No such file or directory" so install libsmpeg0 but now the launcher simply says "Failed to execute 'crayon'." The customer service folks are wondering how to get it working on Ubuntu as well. :-/

Directions from the author (I think) on installing Crayon Physics on Linux. Doesn't work with my touch screen yet...

http://www.kloonigames.com/forum/index.php?topic=7684.msg199...

Re: Humble Bundle #3 is Live

#129

Earlier quoted context omitted.

There is also the possibility that it is cannibalizing their higher-paying customer base. For instance, perhaps if I hadn't been presented with that option I would have paid $10 instead. In that case it would drive the average down rather than up. Presumably that's why they're A/B testing it. :-)

If the average is currently $X after N purchases, that means they have taken in $(N * X). When the next person pays $(X + 1), the total is now $((N * X) + (X + 1)) == $(((N + 1) * X) + 1). The new average is $(X + (1 / (N + 1))), which is guaranteed to be higher than the previous average, even if $(X + 1) < $10.

Yes, the average after purchase (AAP) would be greater than the average before purchase (ABP). However, the AAP of $10 is greater than the AAP of $X+1.

The question is to what extent the $X+1 purchases depress greater purchases, as well as to what extent the $X+1 purchases increase smaller purchases.

The answer can only be determined by actually testing it.

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