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Linux in a Pixel Shader – A RISC-V Emulator for VRChat

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Re: Linux in a Pixel Shader – A RISC-V Emulator for VRChat

#4
This is outrageous. I'm making a text editor / game where you have a mechanical typewriter, and I've mused quite a few times about giving someone a beige computer running linux inside the game at some point, but it's all seemed unreasonable / impossible..

With this it's suddenly reasonable (if expensive performance wise) Thank you for this, haha.

Re: Linux in a Pixel Shader – A RISC-V Emulator for VRChat

#9
post #7

reminds me of this https://dolphin-emu.org/blog/2017/07/30/ubershaders/

Interesting.

If I would want to solve that problem, first thing I would have tried is bypassing text representation of these shaders. For a few things in the past I have generated, and dynamically patched, D3D11 shaders directly in DXBC byte code, without HLSL anywhere. The byte code format is even documented by Microsoft. Not the complete DXBC files though, but some people on the internets have reverse engineered the missing pieces.

Re: Linux in a Pixel Shader – A RISC-V Emulator for VRChat

#10
post #3

This is insane

I loaded it up in game and it proceeded to instantly make my VR experience go down to 10 FPS. I did manage to get a selfie of the Linux boot though: https://twitter.com/theprincessxena/status/14310429360457154...

so if you run VRC in 2D you could get Doom working ;}
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