Earlier quoted context omitted.
I really like Rust, but in my mind it's still relegated to the periphery of tasks that must be super fast (like C/C++, to your point) and/or low-level. Rust has made impressive strides at reducing the toil involved in compile-time memory management, but there is still a big productivity gap between the borrow checker and GC. Frankly, people are making boatloads of money off of software written in Python and JS--langu…
> In this world, most errors are silly type errors I can’t speak to python, but typescript has basically fixed this problem overnight in the javascript ecosystem. The typescript compiler finds almost all small bugs like this while I’m coding. And as an added bonus, type hints allow the IDE to be much more helpful - adding to jump to function support, autocomplete, method parameter suggestions (or documentation on hov…
Go 1.17 Release Notes
91–100 of 222 posts
Re: Go 1.17 Release Notes
#92I hate to be "that guy", but you should try Rust. It also has amazing tooling, and is probably more comparable to C/C++, considering you don't have to use a garbage collector in Rust.
I really like Rust, but in my mind it's still relegated to the periphery of tasks that must be super fast (like C/C++, to your point) and/or low-level. Rust has made impressive strides at reducing the toil involved in compile-time memory management, but there is still a big productivity gap between the borrow checker and GC. Frankly, people are making boatloads of money off of software written in Python and JS--langu…
The borrow checker and GC aren't really doing the same thing though. One very important distinction in some fields (but unimportant in others) is that GC only really cares about memory resources. So you are (or should be) doing explicit manual cleanup for all non-memory resources in a GC language. Rust isn't, in Rust we don't write explicit resource cleanup for a programmable interrupt controller, or a file, or a database connection -- the resource knows how to manage itself, and Rust promises to tell it immediately when it falls out of use, whereas a GC can't promise to ever clean up which is why Go doesn't even bother providing a means to do this automatically for your non-memory resources when they're garbage collected (Java does, but again, no promises it ever fires, so, don't rely on this).
Re: Go 1.17 Release Notes
#93I hate to be "that guy", but you should try Rust. It also has amazing tooling, and is probably more comparable to C/C++, considering you don't have to use a garbage collector in Rust.
I hate to be "that guy" too, but coming from somebody who really likes Rust and is using it more and more (also at $dayjob now) we must admit that Go tooling is one step ahead. CPU profiler, allocation and heap profiler, lock contention profiler. It all comes out of the box. Yes you have cargo flamegraph for profiling locally and you now have pprof-rs to mimick Go's embedded pprof support. But allocation heap profili…
Re: Go 1.17 Release Notes
#94I hate to be "that guy", but you should try Rust. It also has amazing tooling, and is probably more comparable to C/C++, considering you don't have to use a garbage collector in Rust.
I really like Rust, but in my mind it's still relegated to the periphery of tasks that must be super fast (like C/C++, to your point) and/or low-level. Rust has made impressive strides at reducing the toil involved in compile-time memory management, but there is still a big productivity gap between the borrow checker and GC. Frankly, people are making boatloads of money off of software written in Python and JS--langu…
Even if it weren't for the performance I would use Rust over Go due to the lack of generics alone, as well as the associated general philosophy of Go that boilerplate is good and one should repeat oneself as much as possible.
Re: Go 1.17 Release Notes
#95Earlier quoted context omitted.
map[T]struct{} is the set type in Go. (Note that struct{} is represented with 0 bytes of memory, so it's not chaff.) You might like the slices proposal for utility functions like these: https://github.com/golang/go/issues/45955
Thanks. I wasn't aware that struct{} is zero-sized, so that plugs that hole. I'll admit freely that I'm not a proficient Go programmer, so it's easier for me to see the things I don't like than the things that Gophers praise. But even this solution leaves me unsatisfied, in contrast to what I'd reach for in Rust or even C++: it requires that I know that struct{} is zero-sized, and I still have to do the manual legwor…
Like, if you tell Rust you want 4 million empty tuples in a vector, it will give you a vector with exactly 4 million empty tuples in it and no heap allocation because those empty tuples don't take space, so, 4 million of them also doesn't take up any space.
Re: Go 1.17 Release Notes
#96Earlier quoted context omitted.
map[T]struct{} is the set type in Go. (Note that struct{} is represented with 0 bytes of memory, so it's not chaff.) You might like the slices proposal for utility functions like these: https://github.com/golang/go/issues/45955
Thanks. I wasn't aware that struct{} is zero-sized, so that plugs that hole. I'll admit freely that I'm not a proficient Go programmer, so it's easier for me to see the things I don't like than the things that Gophers praise. But even this solution leaves me unsatisfied, in contrast to what I'd reach for in Rust or even C++: it requires that I know that struct{} is zero-sized, and I still have to do the manual legwor…
Because Rust has generics, it is more ergonomic though.
https://doc.rust-lang.org/std/collections/struct.HashSet.htm...
Re: Go 1.17 Release Notes
#97Earlier quoted context omitted.
Thanks. I wasn't aware that struct{} is zero-sized, so that plugs that hole. I'll admit freely that I'm not a proficient Go programmer, so it's easier for me to see the things I don't like than the things that Gophers praise. But even this solution leaves me unsatisfied, in contrast to what I'd reach for in Rust or even C++: it requires that I know that struct{} is zero-sized, and I still have to do the manual legwor…
Zero Size optimisations are a thing in Rust too though, and I don't think an empty struct being zero size is any more surprising than Rust's empty tuple being zero size. Like, if you tell Rust you want 4 million empty tuples in a vector, it will give you a vector with exactly 4 million empty tuples in it and no heap allocation because those empty tuples don't take space, so, 4 million of them also doesn't take up any…
Re: Go 1.17 Release Notes
#98To me, the most interesting change is the performance improvement due to the new register-based calling convention. Your CPU-bound programs will magically get 5% faster when compiled with 1.17: > Go 1.17 implements a new way of passing function arguments and results using registers instead of the stack. Benchmarks for a representative set of Go packages and programs show performance improvements of about 5%, and a ty…
Wow, this update is awesome: my GoAWK interpreter ( https://github.com/benhoyt/goawk ) runs a simple CPU-bound AWK program 38% faster when compiled with Go 1.17 (compared to 1.16). $ time goawk_go1.16 'BEGIN { for (i=0; i I wonder why it's so much better than their advertised 5% perf improvement? Here's a quick CPU profile: https://i.imgur.com/csJyOYq.png ... I don't get too much out of it at a glance, just seems lik…
Re: Go 1.17 Release Notes
#99Earlier quoted context omitted.
I really like Rust, but in my mind it's still relegated to the periphery of tasks that must be super fast (like C/C++, to your point) and/or low-level. Rust has made impressive strides at reducing the toil involved in compile-time memory management, but there is still a big productivity gap between the borrow checker and GC. Frankly, people are making boatloads of money off of software written in Python and JS--langu…
> but there is still a big productivity gap between the borrow checker and GC. The borrow checker and GC aren't really doing the same thing though. One very important distinction in some fields (but unimportant in others) is that GC only really cares about memory resources. So you are (or should be) doing explicit manual cleanup for all non-memory resources in a GC language. Rust isn't, in Rust we don't write explici…
It sounds like you are talking about finalizers? If so, they exist in Go in a similar way to the Java feature [1].
Re: Go 1.17 Release Notes
#100Go is my favorite language to write code in. I was very skeptical when I first started learning it for a new job with error handling that looked archaic in comparison to exceptions but once I got the hang of it it has quickly become my preferred language of choice for any project. Once generics are finally added the language should basically be a no-brainer for any serious production code.
From a distance it looks difficult to write in. For example, two recommended ways to delete from a slice: a = append(a[:i], a[i+1:]...) // or a = a[:i+copy(a[i:], a[i+1:])] Both seem harder than necessary. Is that code just idiomatic, and Go programmers recognize it instantly? Or maybe they don't deal with slices that often? https://github.com/golang/go/wiki/SliceTricks
For now you just have to accept these quirks as part of the tradeoff of working with the language. I don't find it that big of a deal esp with the solution on the horizon.