When AR/VR finally happens, UI developers will have to deal with complexity from a completely different paradigm. For me, React's biggest strength has always been its ability to organize complexity into a manageable order. Combine this with the large pool of developers and extensive ecosystem, I think React will be the go-to tool for AR/VR apps. For this reason, I'm super hyped for R3F.
I really don't think React will be the go-to tool for VR; it's based on the DOM and trees of function calls, which are both hierarchical, which necessarily means you have the gorilla-banana problem. If you have a coffee cup on a table in VR, is that coffee cup a child of the table? How do you move the coffee cup off the table and put it onto another table? Is it now a child of that other table? What about the coffee…
As for the gorilla-banana problem, I would think all objects in a scene would be under the root, with the exception of pieces that make up a thing and rarely separate (wheels on a car, for example).