D2X-XL – an OpenGL modification of the classic video game Descent 2
41–50 of 54 posts
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#42Earlier quoted context omitted.
6DOF is hard to control for sure. A joystick with twist assigned to roll works well for heading, but I've never figured out how to best manage translation. Descent has some limits on how fast you can adjust pitch which can be odd for new players (some of the ports can turn those off, but purists may object)
The MS Sidewinder 3D Pro had twist to roll, throttle control for forward/backward, and a 4-way hat switch for translation (aka ‘strafing’, if we’re both taking about the same thing here). It was perfect for Descent. Edit: and Freespace!
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#43Earlier quoted context omitted.
6DOF is hard to control for sure. A joystick with twist assigned to roll works well for heading, but I've never figured out how to best manage translation. Descent has some limits on how fast you can adjust pitch which can be odd for new players (some of the ports can turn those off, but purists may object)
One control scheme that's used nowadays is two joysticks, with one to control orientation (pitch/roll/yaw) and the other to control translation (up-down/left-right/forward-back). I usually map the left stick to translation, with twist working the up-down axis. Takes a little getting used to, but is pretty intuitive, and gives nice smooth analogue axis for all 6DOF.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#44On Linux, don't bother trying to compile it yourself (tons of compilation errors) [EDIT]: and wine won't run the windoze version either. ugh.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#45Earlier quoted context omitted.
> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...
Yeah, I was the same way. I also used a non standard keybinding which might have a longshot at helping you. The idea was that halving strafe left and strafe right on separate fingers and similar things was wasteful. So instead I set up each of the 3 strafe dimensions on R/F, E/D, W/S, and roll on Q/A. Between that and using a joystick/trackball I could control all 6 dimensions simultaneously quite easily. So yeah no…
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#46Earlier quoted context omitted.
6DOF is hard to control for sure. A joystick with twist assigned to roll works well for heading, but I've never figured out how to best manage translation. Descent has some limits on how fast you can adjust pitch which can be odd for new players (some of the ports can turn those off, but purists may object)
The MS Sidewinder 3D Pro had twist to roll, throttle control for forward/backward, and a 4-way hat switch for translation (aka ‘strafing’, if we’re both taking about the same thing here). It was perfect for Descent. Edit: and Freespace!
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#47Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#48Earlier quoted context omitted.
Hahahah, my brother and I used to play a lot of C&C growing up. C&C Red Alert as well. We would keep our bedroom doors open and yell at each other down the hallway. You’d always hear cursing when the dreaded “missile launch detected” sound effect was played. One of the first Zerg strats was to build pillboxes around tree areas and build multiple barracks and just pump out soldiers the whole time. Send in the red army…
Pardon me, but I seem to distinctly remember it as "a-bomb launch detected".
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#49On Linux, don't bother trying to compile it yourself (tons of compilation errors) [EDIT]: and wine won't run the windoze version either. ugh.
I have a version with working linux compilation and some other fixes here: https://github.com/arbruijn/d2x-xl/
gcc: fatal error: cannot read spec file 'libgomp.spec': No such file or directory
I get further with cmake (which is not mentioned at all in the INSTALL file) but compilation still fails with:
/home/dtal/d2x-xl/audio/songs.cpp:48:29: error: narrowing conversion of '3759186702' from 'unsigned int' to 'int' [-Wnarrowing]
This a warning, not an error, so I assume the working system calls GCC with the correct flags. It would be great if you could update the documentation with working instructions.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#50On Linux, don't bother trying to compile it yourself (tons of compilation errors) [EDIT]: and wine won't run the windoze version either. ugh.