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D2X-XL – an OpenGL modification of the classic video game Descent 2

descent2.de

11–20 of 54 posts

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#11
post #5

This game was truly one of the first real 3d mouse controlled indoor flying shooter game. Even today you won't find many in this genre. Games like Darker and Terminal velocity were a bit similar and cool as well.

Mouse, hah. When I first played Descent, I had only a keyboard!

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#12
The Mac version of Descent, which came with a shiny new Redbook audio CD soundtrack and enhanced 640x480 graphics, came bundled with my family's Performa tower.

It was probably my first encounter with a proper video game. I never got to play it with a joystick (apparently the quintessential way of playing) but I got decent with the keyboard controls.

It's pretty fun, and holds up even today despite the now-dated graphics. It never got quite the level of recognition that Doom, Quake, etc got but in my mind it's just as much of a landmark in gaming.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#14
post #3

Some Gameplay footage https://www.youtube.com/watch?v=zpLyV9_zgmM

that looks a lot more fun and straight forward than games today hm

a lot of times with nostalgia gaming, one quickly notices how broken and inaccessible the controls are and how much more imagination it requires to be an escape

but this one just looks straight forward and fun

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#15

That update history on the right is interesting. Also if you like 3D shooters but haven't heard of any recently: give Overload a look.

https://playoverload.com

It's basically Descent. It's created by some of the original Descent devs.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#16

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

Also had LAN parties playing Descent 1/2!

At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN.

Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#17
post #15

That update history on the right is interesting. Also if you like 3D shooters but haven't heard of any recently: give Overload a look.

https://playoverload.com It's basically Descent. It's created by some of the original Descent devs.

Lots of fun in VR, too.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#18
post #3

Some Gameplay footage https://www.youtube.com/watch?v=zpLyV9_zgmM

that looks a lot more fun and straight forward than games today hm a lot of times with nostalgia gaming, one quickly notices how broken and inaccessible the controls are and how much more imagination it requires to be an escape but this one just looks straight forward and fun

I wouldn't call descents controls straightforward regardless of what mod/engine you use. 6 AOF Games are hard to play and descent is quite a hard game even in easier difficulties. That being said, it's a lot of fun for sure.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#20

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

> And the only one where I almost always won when we did it over LAN!

Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days.

My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...

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