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Humble Bundle #3 is Live

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111–120 of 129 posts

Re: Humble Bundle #3 is Live

#111
post #68

Earlier quoted context omitted.

I view it similarly to any other varied hobby. If you like to cook you can either choose to cook American food all the time or you can branch out and try different styles. Although, the difference is that hunger and food are pretty constant in relation to each other where as there are just masses of video games. But I think the principle is close enough :)

The problem with this comparison is that an average meal doesn't take upwards of 20 hours to prepare. For someone working full-time, completing a game can be a large time investment.

Generally I play games maybe 2-3 hours a week max due to the double whammy of having a family and working at a startup :) This means for the average game it might keep me busy for a few months at a time. DF on the other hand...

Re: Humble Bundle #3 is Live

#112

For people who are interested in the business story behind the Humble Indie Bundles, the creators gave a talk covering Bundles 1 and 2 at the 2011 Indie Games Summit: http://www.gdcvault.com/play/1014437/The-Humble-Indie One of the take-away messages they had was "always target Mac and Linux, because it's a bit more work but you'll double your revenue".

As a Windows user - seeing that the software available for different architectures says to me that the code is more than likely robust and well debugged.

The thing is you have no guarantee that the Windows binary have been generated after the port was done. Also, no guarantee it's the same source tree and not different forks of the same base.

Re: Humble Bundle #3 is Live

#113
post #42
post #2

The way that they preselect an amount $1 above average is extremely clever. It appeals to people's need to see themselves as above average without costing them anything substantial. Screenshot: http://screensnapr.com/v/QciSbr.png

I'd love to be a fly on the wall for the A/B test, but I still think something a wee closer to http://images1.bingocardcreator.com/blog-images/hn/deep-disc... would kill both the A/B tested options. Bringing in people's psychological need to be above average is great, but I might do that by putting a nice 37Signals style yellow highlight on one of the expensive options (for some value of expensive which would pay for…

ooh nice one!

Hope you don't mind me using that mockup for one of my own experiments :)

Re: Humble Bundle #3 is Live

#114
post #113
post #42

Earlier quoted context omitted.

I'd love to be a fly on the wall for the A/B test, but I still think something a wee closer to http://images1.bingocardcreator.com/blog-images/hn/deep-disc... would kill both the A/B tested options. Bringing in people's psychological need to be above average is great, but I might do that by putting a nice 37Signals style yellow highlight on one of the expensive options (for some value of expensive which would pay for…

ooh nice one! Hope you don't mind me using that mockup for one of my own experiments :)

Go for it. I'd love to know if it works out for you.

Re: Humble Bundle #3 is Live

#116
post #34

Earlier quoted context omitted.

You're missing out too - and I say this as someone who used to only play DF. DF is amazing, but there are tons of other games that are just as amazing or nearly so (Minecraft, Fallout, Terraria, Portal, Spacechem ... dear deity, Spacechem. If you buy one game this year, buy it). None of them really compare to DF in learning curve or sheer complexity, but they're all really good.

Who's got the time though?

Well, ignoring the atypical nature of the HN crowd: most people, really. According to the BBC [1] the average (non-startup founding...) person spends 28 hours watching TV per week. That's plenty of time to do play games.

[1] http://www.bbc.co.uk/news/entertainment-arts-12651728

Re: Humble Bundle #3 is Live

#117
post #66
post #37

Earlier quoted context omitted.

And it will gradually increase the average every time someone chooses that option.

I thought the same when I saw it. Weirdly enough, though, the average was at about $4.40 when I saw it earlier today, and it is $4.27 now. Wonder if this technique might be driving some people to pay more (I will do it as soon as I get home), but not enough to offset all the people that just want lots of games for no money at all.

There is also the possibility that it is cannibalizing their higher-paying customer base. For instance, perhaps if I hadn't been presented with that option I would have paid $10 instead. In that case it would drive the average down rather than up.

Presumably that's why they're A/B testing it. :-)

Re: Humble Bundle #3 is Live

#119
post #70

Earlier quoted context omitted.

That's a good point! If they're not going to make any money, there's no sense in even taking it. Though, it might be illegal to sell something and then not accept payment. (Fraud? Money laundering? I don't know, but it seems potentially sketchy.)

It's not fraud or money laundering. You don't see people refusing payment for the simple reason that most people would never give their stuff away for free.

I didn't mean to say that it is fraud or money laundering, just that it might look like it.

Anyway, what's the difference between giving something away for free, and selling something and receiving $0?

Re: Humble Bundle #3 is Live

#120
post #35

Earlier quoted context omitted.

It's a hassle to install the deb and launch the game? It's much easier than installing games on Windows, and that's saying something.

I just bought it and I'm trying to run Crayon Physics Deluxe on Arch Linux $ ./crayon ./crayon: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory Sigh. Edit: for anyone who cares, the (undocumented) dependencies are at least: * nas from the repos * libjpeg6 , libtiff4 , libpng12 , libssl098 from AUR

Any advice for "/lib/tls/i686/cmov/libc.so.6: version `GLIBC_2.11' not found" error?
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