Earlier quoted context omitted.
I hope people will use Spotify as a case study in how to fuck up a UI over time. The service itself is fine, I quite like some of the music it finds for me on discover, but the UI is on a slow death march towards complete uselessness, and some features have always been hopelessly broken (queuing). From a business standpoint I find it fascinating. It's about as perfect as an example it gets of "if it ain't broke, don'…
I hope there's some UI/UX designers that can explain this to me. It often appears that design changes are changed just to change. Doing things like changing the clock from right to left (Android). Moving a bar that's existed to another location (Spotify). Removing color hints (Signal). And so many other things. Things that basically your users have been trained to look at and then need to be retrained. Removing hinti…
A product experience is nuanced, part of a journey, with learning curves, preferences and problems. Much of this is completely ignored in the measurement of the success of design changes.
There are lots of reasons people tend to screw with things that are fine, but the root cause is that they get away with it. Hell, they even get rewarded for it.