The HTML5 boom is coming. Fast
61–70 of 76 posts
Re: The HTML5 boom is coming. Fast
#62The iOS and Android browsers have laughable HTML5 support. On paper they may seem OK, but implementations are highly buggy at best. (Speaking from the perspective as an HTML5 game dev.) WP7 might be the first to have a good default browser for HTML5, and that kind of dumbfounds me. Get on the ball, Apple and Google. I know it's in your best interests to keep the more powerful stuff out of your mobile browsers, but th…
On android, you can use alternate browsers. If google doesn't improve the built-in browser, something like Firefox can displace it.
Re: The HTML5 boom is coming. Fast
#63Youtube's HTML5 player is still very alpha and poorly designed (still no fullscreen?). It has hardly changed in over a year since it was released. I question Google/Youtube's commitment to moving to HTML5.
I've always questioned it. Reason: Webcam support. YouTube was founded on the idea that people could record via webcam and post videos immediately with no knowledge of video files, etc. How is HTML5 solving this problem for YouTube?
Re: The HTML5 boom is coming. Fast
#64Youtube's HTML5 player is still very alpha and poorly designed (still no fullscreen?). It has hardly changed in over a year since it was released. I question Google/Youtube's commitment to moving to HTML5.
AFAIK, it isn't possible to watch fullscreen video in HTML5. At least, not in the way you with Flash.
Re: The HTML5 boom is coming. Fast
#65“I think the disappearance of Flash is closer than people think,” ABI senior analyst Mark Beccue said in a press release accompanying the data. This is from the mouth of someone who doesn't really understand what Flash is, apparently. HTML5 may dethrone Flash as the defacto video delivery system. But, to say HTML5 completely obliterates Flash is...kinda hyperbolic in a way.
So what reasons are there to use flash over HTML5, I ask myself and the HN crowd? -Video. (Mwoah, only non-WebM video, can't really count this one) -Webcam (thanks garethsprice) -Simultaneous sounds (thanks AndyJPartridge) -Cross-browser support (browsers interpreting HTML5 differently) -??? Non competitive advantages: -Games (see Angry Birds) -3D hardware acceleration (both have the same security issues exposing sha…
Re: The HTML5 boom is coming. Fast
#66It's amazing how - I think at least - the web is moving away from framework based technologies to HTML, CSS and Javacsript as primary sources. Indeed, Windows 8 is pushing support for such technologies and actually supporting a move away from framework based technologies to the HCJ combo. Even now with the popularity of HTML5 API's and NodeJS - the push away from traditional frameworks is becomming evident. Just look…
What do you mean by 'framework based technologies'? There are many kinds of frameworks in many languages and technologies.
Re: The HTML5 boom is coming. Fast
#67Earlier quoted context omitted.
Yeah, for all the HTML5 webapp ferver, if you've actually designed/developed one for mobile devices you know how bad it is. Mobile devices are simply too underpowered at the moment to run huge amounts of interpreted code without struggling.
> Mobile devices are simply too underpowered at the moment to run huge amounts of interpreted code without struggling. I don't really think that's established yet -- Android's default browser doesn't have the same engine that chrome does. It's obviously going to be slower than desktop, but it might still be improved to the point of being fast enough. Also, see this post about code generation on ARM: http://news.ycomb…
Hell, scrolling isn't even smooth on most devices for even a fairly simple DOM.
Re: The HTML5 boom is coming. Fast
#68Earlier quoted context omitted.
You're trying to dilute Flash into a few "kinda necessary" features. * The kind of 3D coming from Flash Player 11 makes WebGL look bad. * Audio API? * How about recording via webcam (kinda important to YouTube). * Not sure how HTML5 stacks up against Flash in terms of handling advertising (also important to YouTube), but I think Flash wins here. * Flex, Adobe AIR? Oh yeah, technology also evolves. As much as I love t…
I'd phrase it slightly different: What you will be able to do in HTML5 everywhere tomorrow, you can do in Flash today on desktops (assuming your browser does not crash and you can live with the roaring sound of your cpu fan).
The "my fan turns on when I use Flash" is weak. I use a MBA and I can tell you just about anything involving video or any sort of high resolution graphics gets "the fan spinning".
I love the "you can't play Flash video for more than 6 hours on mobile devices!" argument, too. You know what else I can't play for 6 hours? Angry Birds, Netflix, Sonic All Stars Racing or even TuneWiki (audio) or any of the other semi-demanding apps I use. So Flash is supposed to be better than all that?
Re: The HTML5 boom is coming. Fast
#69Earlier quoted context omitted.
> Mobile devices are simply too underpowered at the moment to run huge amounts of interpreted code without struggling. I don't really think that's established yet -- Android's default browser doesn't have the same engine that chrome does. It's obviously going to be slower than desktop, but it might still be improved to the point of being fast enough. Also, see this post about code generation on ARM: http://news.ycomb…
It's every established. Go build even a basic list with a slide transition, wrap it in Phonegap, and deploy it to an HTC device from the last year running Android 2.3. It won't work well on 90% of the smartphones out there. Simply put, even the latest devices struggle with basic CSS animations/transitions. Hell, scrolling isn't even smooth on most devices for even a fairly simple DOM.
Even now, I believe Mobile Firefox is much faster than the stock webkit browser for javascript processing.
Re: The HTML5 boom is coming. Fast
#70Earlier quoted context omitted.
So what reasons are there to use flash over HTML5, I ask myself and the HN crowd? -Video. (Mwoah, only non-WebM video, can't really count this one) -Webcam (thanks garethsprice) -Simultaneous sounds (thanks AndyJPartridge) -Cross-browser support (browsers interpreting HTML5 differently) -??? Non competitive advantages: -Games (see Angry Birds) -3D hardware acceleration (both have the same security issues exposing sha…
For me, the biggest problem I have trying to use HTML5/Javascript/CSS for a game is sound. I can't get background music and sound effects working simultaneously under iOS using just those standards.