Verilog2Factorio: Web Demo
redcrafter.github.io
Verilog2Factorio: Web Demo
1–10 of 21 posts
Re: Verilog2Factorio: Web Demo
#2Can I run it in a browser? Or I need Factorio installed to copy it there?
Re: Verilog2Factorio: Web Demo
#3Can I run it in a browser? Or I need Factorio installed to copy it there?
Look at the tabs on the top. It generates the blueprints, but you can also see a link to a browser-render of the blueprint.
Re: Verilog2Factorio: Web Demo
#4Documentation is in the README.md at:
Re: Verilog2Factorio: Web Demo
#5Can I run it in a browser? Or I need Factorio installed to copy it there?
You click "compile" in the top right then after the log outputs everything you go to the blueprint page and click "open in fbe".
Re: Verilog2Factorio: Web Demo
#6[deleted]
Re: Verilog2Factorio: Web Demo
#7Nice project. FYI, this is using the Yosys Verilog synthesizer for the real magic.
Re: Verilog2Factorio: Web Demo
#8I wonder if the same thing would be possible for Rimworld, using some level of abstraction over pawns (as input/output connections) and minimum room configurations.
Re: Verilog2Factorio: Web Demo
#9Whenever I zoomed out of my bases in Factorio, I always was reminded of IC die shots.
Re: Verilog2Factorio: Web Demo
#10I wonder if the same thing would be possible for Rimworld, using some level of abstraction over pawns (as input/output connections) and minimum room configurations.
Or for Minecraft. Probably Verilog to Minecraft has been done already.