Shares slide after China brands online games 'electronic drugs'
1–10 of 15 posts
Re: Shares slide after China brands online games 'electronic drugs'
#2>teenagers had become addicted to online gaming and it was having a negative impact on them
Same for tiktok & other social media. "Maximizing engagement" is just corporate-speak for optimizing addiction.
Re: Shares slide after China brands online games 'electronic drugs'
#3They’re not wrong
Re: Shares slide after China brands online games 'electronic drugs'
#4China should just ban free2play games - that's where the addictiveness is concentrated. Require every game to have a minimum upfront price. It would be great for the industry and refocus publishers on creativity.
Re: Shares slide after China brands online games 'electronic drugs'
#5Interesting. This news dovetails well with the speculation of how China sees American style "tech" in this HN post: https://news.ycombinator.com/item?id=28036847
Re: Shares slide after China brands online games 'electronic drugs'
#6They’re not wrong
Ya stole my response!
Re: Shares slide after China brands online games 'electronic drugs'
#7China should just ban free2play games - that's where the addictiveness is concentrated. Require every game to have a minimum upfront price. It would be great for the industry and refocus publishers on creativity.
Doesn’t fix wow and esports addiction
Re: Shares slide after China brands online games 'electronic drugs'
#8I would like to see some analysis of addictiveness of gotcha games vs games pre games as a service. I knew many people hooked to counterstrike in PRC internet cafes in the late 90s, but those titles seem like something one grows out of. These new games feel qualitatively different in terms of addiction, even though I think most people aren't susceptible to allow modern games get in the way of life, even if they are always in the pocket and engineered for addiction. But it would be interesting to see some numbers on population scale being affected by "electronic drugs". I do remember the one time I got into mobile games was Simpsons Tap Out on vacation and I ended up making spread sheets, setting timers to optimize farming. There wasn't even gambly loot boxes involved.
Re: Shares slide after China brands online games 'electronic drugs'
#9>teenagers had become addicted to online gaming and it was having a negative impact on them Same for tiktok & other social media. "Maximizing engagement" is just corporate-speak for optimizing addiction.
Quite a lot of job postings in the valley have ‘Maximizing engagement’, or some variant, in their description…
Re: Shares slide after China brands online games 'electronic drugs'
#10They didn't call it "electronic drugs" which is sort of a correct translation but losing the context, they call it "mental opium". Which relates back to opium war.