Earlier quoted context omitted.
The arms race between game publishers and the small minority of gamers who actually cheat is harmful to everyone else. Stub the DRM APIs to usefully return nothing quickly rather than enabling voyeurs who think scanning and logging the contents of people's hard drives on their servers is acceptable.
I've heard of some online-only games - such as Fall Guys - being basically killed sales-wise by insufficient anti-cheat protection. After all, if another player can run faster or fly or has perfect aim, everyone else is basically playing an unwinnable game. This isn't helped by the current fashion for automatic match-making and 100-player battle royale games - which make one cheater impact a lot more players.
Not a gamer, so forgive me if the proposal is stupid, why not just treat cheaters like they do on (li)chess? If I am playing with someone that I believe to be cheating, I flag/blacklist that user and simply don't play with that user afterwards. That by itself is enough for me to play against only honest players, but if you want to be more strict you could even submit the game session for review, and in case it is ruled there was cheating, the cheater is banned and every game you lost to the cheater is awarded to you.