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Steam survey shows Linux marketshare hitting 1.0%

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Re: Steam survey shows Linux marketshare hitting 1.0%

#241
post #198

Earlier quoted context omitted.

Why would a client need to know of such things? If the player can't / shouldn't know of something, then the client shouldn't either. There are some interesting repercussions of this train of thought though. Take an enemy hiding in brush in an FPS game. The player would have line of sight to their hiding spot, and current games (I think) just leave it to the player's eyeballs' ability to see them through the brush. Th…

Alternatively, you could provide the geometry without providing the semantic information. I'm not sure how viable that is, but it'd make aim-bots a bit harder. > First, there's the aim bots and other cheating it allows for. You can make an aim bot by connecting the output of your monitor to a hardware-emulated mouse. Unless the server can detect this, kernel-level anticheat is building a really tall wall with the doo…

> Alternatively, you could provide the geometry without providing the semantic information.

Yes - cloud rendering. It's _a_ solution but comes with tradeoffs. Namely, it introduces large amounts of latency, and costs a dumpster truck of money.

> You can make an aim bot by connecting the output of your monitor to a hardware-emulated mouse.

Anticheat is a cat and mouse game, and raising the barrier to entry improves the experience no end. There's a _big_ difference between downloading and running an exectuable, and buying specialist hardware to cheat at a game.

Re: Steam survey shows Linux marketshare hitting 1.0%

#243

Earlier quoted context omitted.

As a Minecraft server operator, I can tell you there are plenty of client-side cheats that are hard to stop server-side. Also many players end up complaining about false positives typically caused by movement errors from internet lag on their end. Also, all these anti-cheat methods are not supported by Mojang but are third-party plugins. Stock Minecraft Server hardly tries to prevent many of the hacks.

> Stock Minecraft Server hardly tries to prevent many of the hacks. It would require stuff like server-side chunk culling, which doesn't jibe with the way Minecraft is designed. However , there's nothing stopping a new game from being designed like that. I named Minecraft because it's fundamentally flawed for server-side anti-cheat (you're limited by a client that requires a lot of theoretically-unnecessary informati…

> However, there's nothing stopping a new game from being designed like that.

Modern games do network culling. UE4 supports it out of the box. The _millisecond_ that information is replicated to the client, (which has to be before the client views it on screen to allow for hardware latency), a cheat will have access to it and will be able to act on that information. Even if you have the fastest monitor known to man, and no rendering buffering there's 6ms before you can draw the player on screen, or 1ms to poll your mouse/gamepad, so the cheat wins.

Re: Steam survey shows Linux marketshare hitting 1.0%

#244
post #211

Earlier quoted context omitted.

We don't collectively own engineers time, we are not under full blown socialism, yet and people are free to do what they want. If individuals enjoy reverse engineering windows and making it work on Linux, that's great, actually I really need that. I wouldn't spend my time on it, but I'm sure I have equally suboptimal hobbies (from a "civilisation" point of view). You don't get to spend someone else engineering effort…

"We don't collectively own engineers time" Fully agreed. My intention was not to signal any entitled presumption of ownership of said resources - just that they are not maybe applied with maximum impact, which does not imply I presume to benefit from them anyway.

Writing these comments is also not applying your time with maximum impact to our civilisation. This metric feels perfect for armchair analysis.

Re: Steam survey shows Linux marketshare hitting 1.0%

#245
post #240

Earlier quoted context omitted.

> If they can be installed along with the games under a gaming only account on the Linux machine, that is, with zero permissions on system and other users files around, that's fine with me. Completely ineffective. It will be trivial to circumvent those protections. Might as well not bother. The truth is cheaters are merely excersising their computing freedom. It's my computer, the game is merely running on it. If I w…

And the needs of other players to have a fair game are also irrelevant then? After all, you're the top rank in CS:GO not because of your skill but because you simply exercise your freedom to have everyone else play against your computer.

Correct, they're completely irrelevant. Of all the affronts to computing freedom, anti-cheating is the worst. The truth is the online gaming model where we play with untrustworthy strangers is completely broken. We should all be playing with friends we can trust instead.

Re: Steam survey shows Linux marketshare hitting 1.0%

#246

Earlier quoted context omitted.

My brother wanted to play CoD Warzone with me and of course it doesn't work with Proton. After attempting and failing to dual boot into Windows (how hard could it be to create a bootable Windows installation usb key?), yesterday I decided to try vfio. It actually was quite straightforward and way simpler than one would expect from the very intimidating archlinux wiki page. I spent more time getting a nice grub vfio m…

I don't think Activision bans VM players. I've been playing Warzone in a VM since it was released without issues.

I've played overwatch for years in a VM now, no ban here

Re: Steam survey shows Linux marketshare hitting 1.0%

#247

Earlier quoted context omitted.

Both of my nieces are running Ubuntu, it's been a big win in reduction of support calls and ease of setting things up for them. My only regret is that I should have been braver and put them on Manjaro. I thought Ubuntu would be more "set it and forget it" and maybe have better documentation, but some of my most annoying support calls I've gotten have been dealing with driver issues that just weren't present on Manjar…

I switched from manjaro to Ubuntu recently after an update made my system unbootable. Took me a week to find the time to sit down and debug it, and the manjaro live USB wasn’t working at all so I had to try my repairs with a live Ubuntu USB. I never had something like that with Ubuntu that I couldn’t fix in 15 mins

I think it sometimes depends. If you're doing a lot of stuff with your system, the rolling release schedule means you get fixes faster, and Arch's documentation is pretty good for a lot of other stuff. Manjaro is more likely to "just work" with things, because it has newer drivers.

On the other hand, Ubuntu is pretty stable as long as you stick with what it provides and you're not going too far off the beaten path. Ubuntu feels very consistent to me, it just also feels a lot more stubborn, and I find myself fighting with it more whenever I plug in devices or configure it in a non-obvious way.

I think I just misjudged what side of that divide my nieces would be on. Small stuff like, I got them a drawing tablet and on Manjaro, it plugs in and the Gnome settings detect it, and the config is all graphical. Ubuntu has the same Gnome settings and the tablet works, but the settings don't detect the tablet at all, so to get buttons configured and left-handed mode working I needed to wire up xsetwacom and use dbus to detect when the tablet was plugged in. And that was made harder by the fact that there wasn't a lot of Ubuntu documentation for how that stuff worked, I basically used the Arch documentation and mentally translated some of the commands for Ubuntu.

But I think that's dependent on the person and what their needs are. If I had bought a more mainstream tablet for them, maybe they wouldn't have had that problem. My regret with Ubuntu is that I didn't realize how often I would want to be able to get things like a more recent kernel without compiling it myself. Ubuntu seems a lot more obtuse to me when it does break.

Everything is relative, they're both still Linux under the hood, and both are less likely than Windows to randomly break imo. I've gotten support calls from Windows family members about drivers just randomly not working one day because something updated behind the scenes without their input and started conflicting, about buying external displays that just don't get detected at all, and I don't even know how to start debugging issues like that. Even with Ubuntu, I don't really get that many support calls, mostly the computers just work.

Re: Steam survey shows Linux marketshare hitting 1.0%

#248
post #238

Earlier quoted context omitted.

Please no. Keep all those poorly-written proprietary privacy-invading vulnerability-enabling anti-cheat kernel modules as far away from Linux as possible.

That's ok, you don't have to install the games if you don't want to.

Okay, give me my money back then. Let me count how many thousands of dollars my Steam account is worth.

Re: Steam survey shows Linux marketshare hitting 1.0%

#249

Earlier quoted context omitted.

Microsoft could at least stop actively trying to break O365 on Wine, which I believe it is doing. I have heard rumors (albeit unsourced ones) that MS is trying to bring Outlook over first.

Outlook is a progressive webapp now, so that makes some sense.

Outlook has a PWA, but the thick client is still here and will be for awhile to keep legacy plugin infrastructure running.

Re: Steam survey shows Linux marketshare hitting 1.0%

#250
post #238

Earlier quoted context omitted.

That's ok, you don't have to install the games if you don't want to.

Okay, give me my money back then. Let me count how many thousands of dollars my Steam account is worth.

I think I'd just recommend you not play games with anti-cheat.

I'm not sure why you'd buy games with anti-cheat if you don't like anti-cheat though.

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