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Steam survey shows Linux marketshare hitting 1.0%

phoronix.com

121–130 of 363 posts

Re: Steam survey shows Linux marketshare hitting 1.0%

#121
post #14

i’ve been using linux as my daily driver for just over a year. steam on linux has been great, and proton (wine) has been indispensable. big title games i’ve played with _no_ issues at all: * Cyberpunk 2077 (ok that has issues, but it has the same issues for windows users..) * Dying Light * Titanfall * The Division along with _many_ other indie/small games. honestly the only thing left is titles that include invasive…

Ay, fellow Titanfall player o/

Noticed any difference between Windows and Linux for that particular game?

It's on the list of my most played games so making sure it runs properly is really important for me to make the switch ^^

Re: Steam survey shows Linux marketshare hitting 1.0%

#122
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

I'm a huge fan of the work Valve is doing, both in gaming hardware and Linux support, but I'm unconvinced helping game-oriented malware run on Linux is good period, let alone the "greatest thing to ever happen to Linux gaming".

Re: Steam survey shows Linux marketshare hitting 1.0%

#123
post #11
post #7

Earlier quoted context omitted.

Windows has no epoll(), but of course that doesn't matter for games.

Windows does have I/O completion ports, which is, frankly, superior. Then again, Linux has io_uring. Again, pointless in the big picture. Most of the time these details are hidden by libraries.

[deleted]

Re: Steam survey shows Linux marketshare hitting 1.0%

#124

Just to be fair and balanced I'm a hardcore linux user and gamer and I've tried gaming on linux and I've hit many issues. 365 games on steam and while some windows games work I've hit probably just about every possible issue you can hit with other games. Graphical artifacts, freezing, stuttering, and even full OS reboots. Sometimes I read this thread and scratch my head. I get enthusiasm for FOSS, but enthusiasm to t…

After the hype related to the Steam Deck I decided to give Pop_OS with a GPU passthrough setup another chance. I got a single card setup functional but could barely get a dual-card setup working. Problems included:

* Needed a USB input switcher and two video outputs to use it correctly. I tried Looking Glass but it doesn't work well with NVIDIA cards unless you have one of those $15 HDMI dummy plugs which are all made by sketchy Chinese vendors... * Because I only have one USB controller, all USB 3 ports got stolen by the VM, leaving only USB 2 for Linux. * Weird audio pops that I thought I fixed but would come back on reboot. * Difficult to monitor certain temps. * Random crashes during long sessions, even on low graphics settings. Hard to debug - you have to pick through both Windows and Linux logs. * Random FPS drops, especially in LoL. * Lived in fear of getting banned from some games (Also LoL) * NVIDIA drivers would sometimes crash trying to rebind the cards when I closed the VM, so I had to reboot the computer anyways, might as well have dual-booted. * Setting up OBS takes extra work.

Gaming in Linux natively was, for all intents and purposes, the same. The games I play (mostly online multiplayer) are either unavailable or unplayable.

After over two weeks of my computer being semi-functional and my friends asking me for the fifth time when I was going to be back online, I decided it wasn't worth it. I see so many people in these threads praising Linux gaming, saying it's now functional and simple to set up. They must either only play single-player indie games, know something I don't, or are being dishonest.

Still want a Steam Deck though.

Re: Steam survey shows Linux marketshare hitting 1.0%

#126
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

It'll certainly be the jump point for me -- I'm even holding back a much needed hardware refresh until BattlEye is supported on linux.

Re: Steam survey shows Linux marketshare hitting 1.0%

#127
post #39
post #28

Earlier quoted context omitted.

what distro? pop_OS?

i went for ubuntu, actually. i want to give arch and pop a try though.

used ubuntu for a longer while & gave arch a shot, the initial setup might seem ugly, but its not that hard and the distro is just gold, just need some time to set everything up

Re: Steam survey shows Linux marketshare hitting 1.0%

#128
post #125

Interestingly, Linux is the dominant gaming platform. It's just that it's called Android.

Android is not exactly open, and Google Play Services is not FOSS. Its games are also mostly addictive micro-transaction-ridden trash.

The parts that aren't open source are the google-specific pieces. Amazon has a thriving ecosystem (of mostly addictive micro-transaction-ridden trash) on top of their FireOS, which is mostly Android with the Google parts replaced with Amazon parts.

Still, Blackberry managed to make it easy to repackage Android (2.x) software to run on their QNX-based OS and there have been multiple demonstrations of Android software running on Linux with a relatively thin API layer. There's at least one commercial, IIRC, tool that does that for Windows.

Re: Steam survey shows Linux marketshare hitting 1.0%

#129
post #21

Just to be fair and balanced I'm a hardcore linux user and gamer and I've tried gaming on linux and I've hit many issues. 365 games on steam and while some windows games work I've hit probably just about every possible issue you can hit with other games. Graphical artifacts, freezing, stuttering, and even full OS reboots. Sometimes I read this thread and scratch my head. I get enthusiasm for FOSS, but enthusiasm to t…

I've had a similar experience. I would love to stop using Windows but I have found that ProtonDB wildly exagerrates the compatibility of games. I had game breaking issues with 50% or more of "gold" rated titles and even some with a "platinum" rating.

Just dual boot and only use Windows for games? That's what I do but I haven't booted to Windows in months now.

Re: Steam survey shows Linux marketshare hitting 1.0%

#130
post #14

i’ve been using linux as my daily driver for just over a year. steam on linux has been great, and proton (wine) has been indispensable. big title games i’ve played with _no_ issues at all: * Cyberpunk 2077 (ok that has issues, but it has the same issues for windows users..) * Dying Light * Titanfall * The Division along with _many_ other indie/small games. honestly the only thing left is titles that include invasive…

Ay, fellow Titanfall player o/ Noticed any difference between Windows and Linux for that particular game? It's on the list of my most played games so making sure it runs properly is really important for me to make the switch ^^

well, Titanfall is essentially a source engine game (although the engine is heavily modified), so i'm a bit annoyed there isn't native linux support - but afaik all source engine games do well through proton (this includes apex legends, but EAC is its only undoing).

i've never played it on windows, so i can't give you a 100% answer. i've never had any issue with it, and i don't think you'd be able to tell it wasn't a linux native game.

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