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Orbiter Space Flight Simulator is now open source

orbiter-forum.com

71–77 of 77 posts

Re: Orbiter Space Flight Simulator is now open source

#71
post #24

Earlier quoted context omitted.

It’s MIT licensed, so there’s nothing stopping someone from getting it, making major changes, and releasing it as proprietary software for consoles and make a lot of money in the process. This is why I’m always sad when I see a project opening as MIT instead of GPL.

Not to be picky, but the GPL would not stop someone "making major changes, and releasing it as proprietary software for consoles and make a lot of money in the process." The only difference is that they would be obligated to release the source code. Given that the list of folk who can compile for consoles is very limited, this would not be an existential burden for them. Indeed, even if they targeted a common develop…

You absolutely cannot ship GPL code on a console. The NDA license you sign with MS, sony, nintendo for their APIs are fundamentally incompatible with the GPL and prohibit code release.

Re: Orbiter Space Flight Simulator is now open source

#72
post #40

This is great news! I have been a fan since around 2006 when I was just a teenager.

Same, playing a lot of this game once gave me a sort of dizzy feeling while looking up at the blue sky, like I was looking forward/out rather than up. Only happened once, but I will never forget it.

Orbiter was one of the factors that pushed me into aerospace engineering. I definitely owe a lot to Martin Schweiger.

Re: Orbiter Space Flight Simulator is now open source

#73
post #46

Anyone who loves this kind of stuff should check out The Orbital Index, a curated weekly newsletter of all things space: https://orbitalindex.com Run by two friends of mine who are avid HNers.

I just subscribed a week or two ago, probably from a post here on HN.

Can confirm it's been great so far - interesting content and the right length for a weekly newsletter.

Re: Orbiter Space Flight Simulator is now open source

#74
post #37
post #34

another open source project is born only after it is basically dead or is about to die in its closed-source form. out of curiosity - which other open source projects do you know, that have not started as open source?

Blender, Firefox and OpenOffice have, from the top of my head.

Firefox is debatable. Netscape 6 which it descended from was a total rewrite and never really had much/any closed source release history to it (unlike earlier Netscape releases)

Re: Orbiter Space Flight Simulator is now open source

#75
post #7
post #5

Anybody know what's involved in moving from DX7 to DX11?

It would be a huge undertaking, especially if the DirectX types leaked into the rest of the application. DirectX 7 is from 1999, games like Half-Life 1 used it. This is when GPUs were mostly fixed-function. While nowadays a GPU is almost as versatile as a CPU. The hardest/largest step would probably be to get it into this century, with the latest version of DirectX 9 (2005, Windows XP / Xbox 360 era). The step from 9…

If ain't broke, don't fix it.

Re: Orbiter Space Flight Simulator is now open source

#77
post #34

another open source project is born only after it is basically dead or is about to die in its closed-source form. out of curiosity - which other open source projects do you know, that have not started as open source?

Well, there's a lot - a few I happen to be familiar with:

Maxima: https://maxima.sourceforge.io/

Axiom: http://www.axiom-developer.org/

OpenCascade: https://dev.opencascade.org/

BRL-CAD: https://brlcad.org/

GRASS: https://grass.osgeo.org/about/history/

illumos: https://illumos.org/

Docker: https://github.com/docker

Torque: https://github.com/GarageGames/Torque3D

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