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VR/AR is such a new paradigm for interacting with computers. Not really. I tried Jaron Lainer's original VR rig back in the 1980s. The Autodesk system from the 1980s. The W Industries system ... the HTC Vibe. The Microsoft HoloLens. There's been progress, but usability really hasn't improved all that much. You can shoot at people. That works fine. You can sort of use swords. Everything else, not so much. That's why B…
I think the biggest selection problem is the Minority Report UI problem: hanging hands are not precise tools, nor are they comfortable to hold up for > ~a minute. In particular, it is very hard to do even one pixel-perfect point+grab+release in 3D space, let alone do it over and over -- in large part because you can't easily lock a dimension or the position and rest your hand. Touch-screens are hard to get precise-cl…
Right. The Autodesk people figured that out by 1990. It's like trying to draw while wearing mittens. And they had fingered gloves as input devices. During the 1990s, there were many attempts at tactile interfaces. None of them ever caught on. My favorite was the levitated metal ball. It rested over a shallow bowl, and offered all 6 degrees of freedom, plus it could resist your movement and push back.
VR is good for looking at 3D models, but not for working on them.