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Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

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Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#111

Earlier quoted context omitted.

There are some types of games only a big studio with ample resources can make, like two current Blizzard titles: Overwatch and World of Warcraft.

I would like to see why Overwatch is so expensive. They don’t have some cutting-edge tech, it could have been a Quake or Half-Life mod and have the same exact gameplay and marginally worse graphics. Ok, there is the networking and matchmaking. Ok, they need anti-cheat and perfected loot box drop probabilities. Still, free to play South Korean shooters achieve that for way less.

You have too narrow a view which seems pigeonholed on technology. The majority of expense is rarely the technical line item or budget unless it’s a pure SaaS or PaaS in the cloud play. The expense is often from headcount, marketing, sales, creative, support, legal, esport, and operational costs. You can make an AAA clone but that won’t make it Overwatch or WoW. Their brand carried them and even back in the day their cinematic trailers carried the hype.

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#112

> "At WilmerHale 1st year counsel makes $350,000. The 24 year old 1st year summer associate still in law school walks into the office in a $1,500 Burberry suit and makes $202,500 that year. Those Amazon workers they swindled out of higher wages make less than $30,000 a year." The 200k figure is for a first-year associate who has graduated and passed the bar exam [1]. It's interesting to me that you can only hope to c…

The majority of SWEs at FAANG companies do not make that. Depending on company and location, they might get a sign-on stock grant that could theoretically get them approaching that, but that doesn’t take into account vesting schedules and cliffs. It’s assuming a best-case scenario and certainly not “the majority.” And even then, a new hire low level SWE straight out of college isn’t often going to get a $500k stock g…

I would bet the per hour compensation is much higher, and general quality of life is much higher across similar age groups. Not to mention avoiding expenses of law school.

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#113

WilmerHale is not a notorious union-busting firm. The older set might know their work from A Civil Action, and their grandparents might remember the phrase that turned the red scare, "At long last, have you left no sense of decency?"[1] The marketing material is unfortunate, though, and the connection with Amazon labor work is notable. [1] https://en.m.wikipedia.org/wiki/Wilmer_Cutler_Pickering_Hale...

They're a biglaw firm, which has its hands in many, many fields. If WilmerHale had anything resembling a specialty, it would corporate/finance law.

Real white shoe big law wont really want to do union busting

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#114
post #56

Earlier quoted context omitted.

What exactly do you mean by proper balance? What you said later in the comment basically applies to all large companies: > The wages are below what the market pays, hours are exploitative and the companies are making massive profits

It is impossible for the wages at all large companies to be below what large companies pay. What large companies pay is what defines the market rate because most people work for large companies.

I think they mean the wages at large [game studios] are below the average for large [software companies in general].

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#115
post #56
post #53

I am usually against unions in tech because the free market tends to allow a proper balance of supply and demand. However, gaming might just be the perfect sub-domain of tech to benefit from unionization. The supply is massively saturated, with dreamy eyed programmers ready to give their lives to work in gaming. On the other hand, a very small group actually gets to make any of the creative decisions that every gamer…

What exactly do you mean by proper balance? What you said later in the comment basically applies to all large companies: > The wages are below what the market pays, hours are exploitative and the companies are making massive profits

If I am unhappy with how Google/big-N tech company works, there are other options. If I feel exploited, I can start my own consultancy and consult with just a couple of clients. I can start a startup and raise money quite easily in this VC market. I can built small POCs for a few customers within a few months and scale up from there. I can switch companies and go to a competitor. Hell, switching is almost always the more lucrative option.

I do not need a huge amount of money to enter or move around in the market, and even if I do, it is readily available. That's a 'free-ish' market.

Getting funding for an unmade indie game is substantially harder. The first demo takes years instead of months. The employee has zero leverage, because their access to the market is artificially limited through only a few hyper competitive AAA channels. There are many such broken markets, gaming is just an extreme case of it in our tech world. SpaceX worked in almost exactly the same manner. The free market doesn't work, because the market is not free.

In such a non-free market, the one who controls the supply (AA dev) can easily set up an almost ponzi scheme-esque revolving door of hyper exploitative setups. (modern academia with post-doctoral adjunct revolving doors is a similar example). The AAA studio is taking advantage of information asymmetry, and massively profiting from this use-n-throw setup.

Unions are a way for the demand side to combat the latent asymmetry of information and power in the non-free market. AAA studios make big promises to starry eyed new-grads who have served their purpose by the time they realize they were lied to and are disillusioned. (ie. Contract workers don't get made permanent. Crunch, hire-n-fire, lack of upwards mobility in the structure are endemic and permanent afflictions in the industry)

Unions can force companies to enforce the promises they make. No more than x% crunch. No un/under-paid interns. Path from contract-> fulltime. Some level of ethical standard for exploitation of school children using gambling techniques. Profit sharing ?

If the union's demands are too unreasonable or not reflective of their leverage in the industry, they will get left to die. (see the political unions at Google) If this was truly an information asymmetry situation, where game devs were paid lower than they were worth, then the union will flourish and sustain itself in the interest of the employees.

The realities of the unfree-market do not change, but the union makes sure that demand side (people who want jobs) can negotiate in a manner that actually reflects the cards they hold.

My opposition to unions in general comes from my general opposition to unnecessary bureaucracy. Bureaucracy should be avoided in don't fix what's not broken situations. Big Tech's free market looks healthy. Don't need unions. Gaming does not. Maybe Unions will help. Simple as that.

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#117

What world is this where companies hire union-busting mercenaries? Is this the Pinkertons in 2021? What kind of lawless place is the US where you can hire services to stop unionisation?

> What world is this were companies hire union-busting mercenaries? Is this the Pinkertons in 2021?

Excellent example of how this headline can mislead people. They're lawyers "hired to review Activision’s policies", not armed thugs who bust union skulls.

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#118

I cut my teeth on Diablo, and played Diablo II for probably fifteen years after its release off and on as a way to stay connected with a friend who loved it similarly. More recently, I have consistently played Starcraft II since its release and enjoy a sense of mastery over that game unparalleled by my experience in any other. I haven't purchased new Blizzard products since the Hong Kong censorship debacle[1] and qui…

I'm leaning the same direction although I can't bring myself to leave Starcraft. But who knows. For those unaware there's a new company Frost Giant Studios founded by some of the best game developers from Blizzard and they're devoted to creating the next big RTS [0]. One can speculate about their choice to depart from Blizzard and their reasons are probably myriad but it can't be unrelated to the horrible culture there. Here's an interview with some of them on The Pylon Show hosted by Artosis [1].

[0]https://www.frostgiant.com/

[1]https://www.youtube.com/watch?v=As2tPggQaZc

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#119
post #82
post #53

I am usually against unions in tech because the free market tends to allow a proper balance of supply and demand. However, gaming might just be the perfect sub-domain of tech to benefit from unionization. The supply is massively saturated, with dreamy eyed programmers ready to give their lives to work in gaming. On the other hand, a very small group actually gets to make any of the creative decisions that every gamer…

Collective bargaining is not at all incompatible with a "free market." It's just a smarter way to negotiate (more power collectively) and the end result is a contract between a company and a group of workers. It's not like, say, a minimum wage where government sets a price.

I actually elaborated on that in another comment in this thread.

Unions are bureaucracy. Adding politics, people and power to any structure inherently adds inefficiencies.

If individual bargaining is working just fine in an industry, then I would not push for collective bargaining. Because, it is tradeoff is between 'bridging the information asymmetry between how much power you think you command, vs what you actually command' and 'inefficiencies added by bureaucracy'.

Gaming has clearly crossed that tradeoff threshold. IMO, big tech has not.

Re: Activision Blizzard Hires Notorious Union-Busting Firm WilmerHale

#120

I cut my teeth on Diablo, and played Diablo II for probably fifteen years after its release off and on as a way to stay connected with a friend who loved it similarly. More recently, I have consistently played Starcraft II since its release and enjoy a sense of mastery over that game unparalleled by my experience in any other. I haven't purchased new Blizzard products since the Hong Kong censorship debacle[1] and qui…

Check out Path of Exile 2 -- it's the spiritual successor to Diablo 2. And it's freemium

I’d recommend Grim Dawn over PoE personally.
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