Earlier quoted context omitted.
This is an odd, blanket statement considering 1. The quality/longevity of their games 2. The variance in genres they produce games in. Comparing Starcraft to Candy Crush may help elucidate how off you are with the vape/fb comparison.
GP, while phrased a bit stridently, isn't totally off base here. Arguably, Blizzard led the charge in proliferating RPG systems into virtually all other genres and they proved the popular power of "grind" based systems. The original RTS games (Warcraft 1-3, Starcraft 1) did not really contain these systems. But virtually everything else Blizzard has produced (including Starcraft 2) has grinding & collecting in it. As…
I’m not sure who invented loot boxes, but that’s another (unmentioned) issue entirely.