Windows 96
21–30 of 332 posts
Re: Windows 96
#22Re: Windows 96
#23wow went to package manager, installed Half-Life Uplink, and it's playable.. and a Windows 95 emulator! lol
Re: Windows 96
#24These UIs definitely look outdated, but somehow they seem better than current Windows UIs. Not, sure if it's nostalgia or if there's something there.
Re: Windows 96
#25Re: Windows 96
#26Not sure if it's the intended behavior, but when opening the start menu if "Programs" is clicked, the start menu closes as if an executable option was chosen instead.
Same case for the sub directories under this menu.
Re: Windows 96
#27Earlier quoted context omitted.
I think usability has to take a part on that. You can scan an interface of this fashion and be almost certain about what is a button, what is a scroll bar, what is a text input, etcetera. While with Windows 8+ the flat UI lets a huge space for ambiguity and causes a bigger cognitive load to the user, who is forced to tell things between flat rectangles and lines.
Consistency is boring, and HTML makes it entirely too easy to do entirely your own thing. The result is most modern designers are trying to make a design that wows people at a glance , which is often at odds with actual usability and discoverability. UI design is basically fashion now, with passing fads and everything. Conforming to any kind of standard makes you look dated. I wish we could somehow force people to us…
Re: Windows 96
#28These UIs definitely look outdated, but somehow they seem better than current Windows UIs. Not, sure if it's nostalgia or if there's something there.
I feel disgusted using Windows 10.
Re: Windows 96
#29Gives me PTSD-like flashbacks to the time when I was tasked with installing Windows 95 on 50+ computers on the local school.
For the young(er), Windows was on 14-ish 3.5" floppy disks, and I had to do some heavy calculation and logistics copying those discs while installing the OS to make my effort as efficient as possible.
IIRC, I managed to keep the installing cyclus going on 28 computers at a time, and finished the whole task during a very long Saturday and Sunday.
Re: Windows 96
#30Earlier quoted context omitted.
I think usability has to take a part on that. You can scan an interface of this fashion and be almost certain about what is a button, what is a scroll bar, what is a text input, etcetera. While with Windows 8+ the flat UI lets a huge space for ambiguity and causes a bigger cognitive load to the user, who is forced to tell things between flat rectangles and lines.
Consistency is boring, and HTML makes it entirely too easy to do entirely your own thing. The result is most modern designers are trying to make a design that wows people at a glance , which is often at odds with actual usability and discoverability. UI design is basically fashion now, with passing fads and everything. Conforming to any kind of standard makes you look dated. I wish we could somehow force people to us…
And yes, on text you'd want a minimal UI. You don't see books with flashy things everywhere competing for your attention, maybe excepting kids' books.
My guess is that, as someone already pointed about design doing a full circle again in a few years, it already has happened in the web several times - plain text and 'brutalist' design, then the native UI controls that had to be used within web interfaces, then skeumorphic design to compensate for the native UI controls, then you could style those UI controls as you wished, then flattening all the design again because most of web is text.