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Ask HN: What has been your most profitable side/weekend project to date?

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41–50 of 164 posts

Re: Ask HN: What has been your most profitable side/weekend project to date?

#42
post #4

I only have 1 side project, which is a utility for Windows laptops (a battery meter). It does about $1500 to $2k per month in sales. I've been thinking about expanding it to have a Enterprise (B2B) product. I'm trying to get another idea I have into a startup, but I haven't been able to get that off the ground.

Small world.

Re: Ask HN: What has been your most profitable side/weekend project to date?

#44
post #4

I only have 1 side project, which is a utility for Windows laptops (a battery meter). It does about $1500 to $2k per month in sales. I've been thinking about expanding it to have a Enterprise (B2B) product. I'm trying to get another idea I have into a startup, but I haven't been able to get that off the ground.

are you the guy who makes battery meter? because that is seriously the best $7 i have ever spent.

If you're referring to BatteryBar, then, yes, I do. I'd love any way you could help get the word out. If anyone has thoughts on how to get it reviewed by tech blogs, I'd appreciate it.

Re: Ask HN: What has been your most profitable side/weekend project to date?

#45
I once did a fixed bid contract that was sized by someone else at $150K.

I completed the bulk of the work over three days. I spent about 40 hours on it total including the production roll out.

I most likely could not pull that off again because I had very specific domain knowledge. I knew the software I was modifying and I knew exactly what to do over all of the various systems.

Re: Ask HN: What has been your most profitable side/weekend project to date?

#46
An instructional DVD I made on SEO for wedding photographers and their websites (http://photographyseo.com).

Recorded screen casts and mastered it in iDVD. Did a run of 1,000 at Discmakers for about $900. Sold out the initial run (@ $79 per disc) in under 2 years. Now we just one-off them or give them an option of viewing online.

Looking back (or if I do it again), I would probably do it as just an ebook or online videos to avoid shipping hassles.

Regardless, it's been a fairly easy ~$80k.

(BTW, if any HN folk want to see it for research purposes, let me know)

Re: Ask HN: What has been your most profitable side/weekend project to date?

#47

I made an iOS application for reading comics in literally 6 hours. I released it back in May and it's currently earning me ~$1000 a month via ads. Impressions are still increasing by ~25K each day, so profits are likely to increase in the coming months.

How many impressions does it to take per day to reach $1000 a month? Do you use Admob?

Re: Ask HN: What has been your most profitable side/weekend project to date?

#48
Ok, so as far as non-client work goes:

The first iPhone app I ever made was a very simple Shopify app for seeing your orders and checking inventory. I dropped the ball on keeping it up to date because of client work and Shopify ended up buying a competitor to make into the official (free) app, but at its peak it made about $2000/month and up until I pulled it from the App Store a few weeks ago it was making around $300/month.

Re: Ask HN: What has been your most profitable side/weekend project to date?

#49

Clean Up Your Mess ( http://www.visualmess.com/ ) is just a mini visual design tutorial and not a product, but it was a side project and it's made a few hundred bucks from amazon ads. I did not intend to make money from it, so it was nice surprise that I did.

The OP asked about profitable side/weekend projects. This is a project I worked on on the side, and it made money. So why did my comment get downvoted?

Beats me. It's a cool project, my guess is there's a lot more money to be made there.

Re: Ask HN: What has been your most profitable side/weekend project to date?

#50
post #33
post #3

Earlier quoted context omitted.

Cool, what kind of games/how much did they bring in?

Over $100k so far (after google fees, but before taxes and expenses) I don't like publishing which games they are because there's already a lot of competition in their genres, no reason to extend it. However, for each, I was actually one of the first few of their kind when the market was just getting rolling with paid apps.

Wow, 100K over how many months? So after taxes maybe 60-70K?
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