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Show HN: Sell.app – A simple way to sell digital goods

sell.app

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Re: Show HN: Sell.app – A simple way to sell digital goods

#73

So what’s the secret sauce for building it less than 4 months ?

One of the things I did, was draft a complete design of the project structure in advance of actually writing any code. This included only the essential features with no additional bells/whistles in order to prevent feature creep.

By the time my two team members formally joined, the above design was already split up in manageable chunks of tasks which could be worked on in parallel.

In addition to the above, we decided not to decouple the frontend and backend, but instead used Livewire in conjunction with Laravel & Alpine. This, coupled with Tailwind's UI components (tailwindui.com), helped us spend very little time on the frontend aside from a few specific aspects.

Re: Show HN: Sell.app – A simple way to sell digital goods

#74
post #65

Earlier quoted context omitted.

Both Sellfy and Selly charge a monthly fee starting at $20 to even create a store. Rocketr has stalled/been abandoned since early 2019 if I'm not mistaken. However, I do agree with you in that we need to differentiate ourselves a little more, which is what we'll be doing as we progress with our roadmap. Sponsoring does indeed look like a good way to get traction going and we'll definitely be looking into that as a vi…

But sellfy started at under 5% fees and selly was originally free. These are the pricing models they moved to with the hopes of growing beyond the percent commissions which honestly isn't that great for the general “indie” market. They do both have multiple clones that have popped up and which you could eventually probably find for free. Sellfy sort of went with artists if I remember correctly. Another one focused on…

Yeah, you're right with their respective histories, though I do think a freemium model with a relatively low fee/tx can definitely work (look at e.g. Gumroad/Shoppy)

We do also indeed have plans for a fraud detection system to help combat fraud.

Btw since you're a former team member, I think we might have crossed paths on HF a couple years ago :)

Re: Show HN: Sell.app – A simple way to sell digital goods

#75

Can we see a working example of something to buy? For example: 10 cents just as a test purchase.

Hey there, I just created an example listing costing 10 cents: https://admin.sell.app/listing/ycombinator-news-test-purchas...

- The listing has a volume discount, so if you make the quantity 10 or more, it'll automatically apply a 10% discount

- You can also opt to pay more by clicking on "or more" just below the product's price

- If you wish to apply a coupon code to see how that works, you can enter "coupon" into the "Coupon code" input field to get 5% off the product's price

Re: Show HN: Sell.app – A simple way to sell digital goods

#76
post #55

Earlier quoted context omitted.

Hey there, thank you! The restriction in our AUP is indeed because payment processors (unfortunately) still frown upon platforms which help facilitate the sale of 'adult content'. Without it, it's unlikely we'll be accepted to e.g. Stripe Connect and/or PayPal for Marketplaces further down the line.

I'd like to suggest you add the words sexually and porn to your AUP - first thing I did was go to that page and ctr-f > "sex" - then "porn" - nothing was found.. so it created interest.. then I saw "are prohibited by the payment processing service; or " near the top and went oh my - many people are not going to get that this is the cop out - I came back to the comment thread here and did the ctrl-f 'adult' - and foun…

Ah, good suggestion! Will add that in to prevent confusion

Re: Show HN: Sell.app – A simple way to sell digital goods

#77
post #58

Earlier quoted context omitted.

With SellApp you can sell both your programming services as well as IP, that's the interesting thing about our platform. We don't limit you on what kind of product you sell, as long as it's digital (and not illegal)

So I could test out a storefront for no cost, and if it looks like it isn't viable it's not much of a loss? Is there any kind of tracking or metrics? Like if I setup a storefront, could I A/B test different marketing copy and be able to figure out what was working? This frankly sounds pretty awesome.

You can indeed spin up a store at absolutely no cost.

There's no tracking or A/B testing yet, but you'll definitely be able to see which product performs better in terms of sales.

Re: Show HN: Sell.app – A simple way to sell digital goods

#78
post #50

Earlier quoted context omitted.

That's a small experiment I'm carrying out. People on the internet tend to love free 'badges' - if you've ever been active on a forum, they're full of them. The "Free store" badge is what a seller gets when they create a store on SellApp. If they then decide to upgrade their store, the badge will be replaced by a more colorful "Premium store" or an even fancier "Advanced store" badge. I want to check two things: 1. W…

hmmm, I feel like that is "user-hostile", might not be a great idea for a nascent service. I think that if you're starting a new service you would want to pump it up, make every user feel awesome so they keep using it. you can incentivize upgrade with a carrot without punishing free with a stick. i.e. maybe a "premium" badge only, not the "free" badge. I dont anticipate anyone will be happy that their cheapness is be…

I haven't thought about it like that. Will definitely go about it the way you suggested and remove the "free" badge.

Appreciate the suggestion and feedback!

Re: Show HN: Sell.app – A simple way to sell digital goods

#79
post #78

Earlier quoted context omitted.

hmmm, I feel like that is "user-hostile", might not be a great idea for a nascent service. I think that if you're starting a new service you would want to pump it up, make every user feel awesome so they keep using it. you can incentivize upgrade with a carrot without punishing free with a stick. i.e. maybe a "premium" badge only, not the "free" badge. I dont anticipate anyone will be happy that their cheapness is be…

I haven't thought about it like that. Will definitely go about it the way you suggested and remove the "free" badge. Appreciate the suggestion and feedback!

props on what you've built, it looks great!

Re: Show HN: Sell.app – A simple way to sell digital goods

#80
post #26

The pricing page mentioning “platform fees” without specifying what they are doesn’t seem like the best thing. If you charge, or plan to charge, other fees, maybe also mention them on the pricing page. If you aren’t charging fees yet you can turn it into a promotional thing about how you’re waiving the fees for the first X months.

Agreed, the pricing page was rushed a little, so the "platform fees" placeholder isn't relevant at this point in time. We will indeed introduce fees at a later date (in ~6 months or so), so I'll definitely be incorporating your suggestion. Thanks for that :)

If you are already planning to charge people that are signing up for free, then it is relevant at this point in time.

How do you plan to handle:

Today: customer signs up for free.

In six months: you start charging fees

In six months plus one day: the customer sells something, incurring a fee even though they signed up for free.

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