Earlier quoted context omitted.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
For future reference, Hacker News shouldn't be used as an "unconventional advertising method"
Show HN: Sell.app – A simple way to sell digital goods
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Re: Show HN: Sell.app – A simple way to sell digital goods
#52Earlier quoted context omitted.
For future reference, Hacker News shouldn't be used as an "unconventional advertising method"
Heh, that's definitely not the case here! I don't think there's very many digital good sellers active on Hacker News to begin with.
Re: Show HN: Sell.app – A simple way to sell digital goods
#53Earlier quoted context omitted.
> What we currently do on SellApp, is block purchases coming from VPN's/proxies That's basically a non-starter for me as I need to give all potential users a good UX.
We give the customers a heads up to contact the seller when they get blocked, so it'll be as easy as telling them that they need to disable their VPN/proxy in order to make the purchase. Although, it'd make more sense if we tell them that and save you the time to reply to a few customer support tickets. Will add it to our roadmap :)
That's also a non-starter because that defeats the purpose of a VPN.
Re: Show HN: Sell.app – A simple way to sell digital goods
#54Or is this like if you had IP to sell (a file or group of files), you could sell it?
It would be interesting to sell FPGA odds and ends people needed. Probably not enough of a market though.
Re: Show HN: Sell.app – A simple way to sell digital goods
#55Congrats on the launch! I have a question. Is the EUP restriction against 'adult content' included solely because that restriction is placed upon you by one or more of your implementing vendors, platforms, etc?
The restriction in our AUP is indeed because payment processors (unfortunately) still frown upon platforms which help facilitate the sale of 'adult content'. Without it, it's unlikely we'll be accepted to e.g. Stripe Connect and/or PayPal for Marketplaces further down the line.
Re: Show HN: Sell.app – A simple way to sell digital goods
#56Earlier quoted context omitted.
How does the delivery happen, and what makes this a value add? I'm trying to figure out how this would work for the various digital products I sell, and I'm not quite sure I understand what is difficult about delivery.
Delivery happens when the customer successfully completes a payment. The value add is this: If you sell e.g. a downloadable product, it's relatively easy to manually email out a link to it every time you make a sale. But when you start to grow and/or see an increase in sales, you'll be wasting a lot of time on delivering that eBook to all those customers. This, x10, for other digital content like license keys. And if…
Re: Show HN: Sell.app – A simple way to sell digital goods
#57Is that really the number 1 differentiation point? Because it's common that new services claim to be simpler than competitors - and why shouldn't they be? They have less features at this point, so that would be weird if they were more complicated.
I'd be more curious to know how the service compares to Stripe for instance.
Re: Show HN: Sell.app – A simple way to sell digital goods
#58Could I offer programming services on it? Or is this like if you had IP to sell (a file or group of files), you could sell it? It would be interesting to sell FPGA odds and ends people needed. Probably not enough of a market though.
We don't limit you on what kind of product you sell, as long as it's digital (and not illegal)
Re: Show HN: Sell.app – A simple way to sell digital goods
#59Earlier quoted context omitted.
Delivery happens when the customer successfully completes a payment. The value add is this: If you sell e.g. a downloadable product, it's relatively easy to manually email out a link to it every time you make a sale. But when you start to grow and/or see an increase in sales, you'll be wasting a lot of time on delivering that eBook to all those customers. This, x10, for other digital content like license keys. And if…
Thanks for explaining. Would this work for an ebook that has unique watermarking per customer, or does it have to be the same exact downloadable each time? Other than ebooks, what are other popular product types that you're seeing?
That said, it's relatively easy to implement this specific feature (pretty sure I've got the relevant code from our old codebase somewhere) if/when a seller requests it.
It's mostly either downloadable goods, or serial-based products, but we launched just last week so I anticipate the type of popular product types will change as we grow.
Re: Show HN: Sell.app – A simple way to sell digital goods
#60Nice work! I’m also in the process of working on a checkout app + API, but focused more on the payment processing side of things and targeting the North African market. I’m still in the very early stages, but I’ve been prototyping the checkout page and we seem to have both chosen a yellow Tailwind theme haha! I won’t be sticking to that, but I just thought it was a funny coincidence.
Great to hear, wishing you the best of luck with your product! And yeah, Tailwind is really mind-blowing in how good it is. By the way, the Tailwind team will soon release an eCommerce package, so you might want to look out for that (I sure will!)
Is there any way to follow the development progress of Sell.app? And best of luck to you as well!