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Show HN: Sell.app – A simple way to sell digital goods

sell.app

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Re: Show HN: Sell.app – A simple way to sell digital goods

#31

The stats are a bit confusing on the home page. 1,100 stores and millions of views but only $32k in revenue generated?

Those stats will need to be changed as they are from the 'old' project on which SellApp was based/rebuilt (toffee.com), but they are indeed correct. That platform didn't convert particularly well, heh.

For a view of current stats - updated daily: https://sell.app/stats

Re: Show HN: Sell.app – A simple way to sell digital goods

#32
post #17
post #9

Do you have an example storefront we could look at? I think that would be a great link from the homepage to help people understand what this thing is. On the biz front, it seems like you guys are taking on gumroad? How are you thinking about getting users? I'm not super familiar with how gumroad does distribution.

Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…

Why you and not gumroad?

Re: Show HN: Sell.app – A simple way to sell digital goods

#34
post #19
post #4

Earlier quoted context omitted.

Great question! We see a digital product as anything that can be delivered online. This is generally subdivided into 4 different types: 1. A file which you can download, for example an eBook. 2. A text-based product, such as a game key or license code. 3. An online service, like creating a logo for someone. 4. A dynamic delivery which lets you programmatically perform certain actions once a payment is successfully pr…

With the last two, does that mean I could generate a digital product/file in response to some filled in information when the customer is ordering? I've been interested in generating procedural art, and some other similar things and that's been a sticking point.

We do indeed have 'additional info' planned.

When that's implemented, the customer will be able to enter any kind of detail you'd like them to (like their username, MAC address, or something else) and we'd pass that info on to you when they successfully check out.

With that, you can then automatically perform actions and deliver the digital product/file.

Re: Show HN: Sell.app – A simple way to sell digital goods

#35

Hey, one question, what type of digital goods can I sell in your platform? is in-game digital currency acceptable? (WOW gold, etc...) do you act as a escrow for that type of transactions?

Hey there, yes that would be OK from our side, though we don't act as an escrow or custody funds.

Given the above, you'll definitely want to keep in mind the high chargeback rates for in-game goods/currencies and put (additional) appropriate measures in place to negate those.

Re: Show HN: Sell.app – A simple way to sell digital goods

#37
post #20

Earlier quoted context omitted.

That's a great question! What we currently do on SellApp, is block purchases coming from VPN's/proxies (via MaxMind) which'll help reduce the rate of fraudulent purchases. However, that by itself is probably not going to be enough to keep a low chargeback rate for all our sellers, so we are also planning on creating a fraud detection system that factors in a number of aspects in order to keep malicious customers at b…

> What we currently do on SellApp, is block purchases coming from VPN's/proxies That's basically a non-starter for me as I need to give all potential users a good UX.

We give the customers a heads up to contact the seller when they get blocked, so it'll be as easy as telling them that they need to disable their VPN/proxy in order to make the purchase.

Although, it'd make more sense if we tell them that and save you the time to reply to a few customer support tickets. Will add it to our roadmap :)

Re: Show HN: Sell.app – A simple way to sell digital goods

#38
Nice work! I’m also in the process of working on a checkout app + API, but focused more on the payment processing side of things and targeting the North African market.

I’m still in the very early stages, but I’ve been prototyping the checkout page and we seem to have both chosen a yellow Tailwind theme haha! I won’t be sticking to that, but I just thought it was a funny coincidence.

Re: Show HN: Sell.app – A simple way to sell digital goods

#39

Is there currently support for programmatically handling completed purchases? I can't seem to find any docs. These type of digital marketplaces are actually pretty popular in gaming communities, where players purchase something through the store and receive it in game (e.g. runescape private servers), so I thought your username placeholder was pretty funny. Might be a niche worth exploring.

We do indeed support dynamic goods via a pre-defined URL, though the docs still need to be written on this. Give me a little and it'll be up.

And yeah that's what my intuition is telling me as well, people really underestimate the amount trades that are done in gaming/niche communities. Already reached out to the admin of Sythe to inquire about advertising ;)

Re: Show HN: Sell.app – A simple way to sell digital goods

#40
post #31

The stats are a bit confusing on the home page. 1,100 stores and millions of views but only $32k in revenue generated?

Those stats will need to be changed as they are from the 'old' project on which SellApp was based/rebuilt (toffee.com), but they are indeed correct. That platform didn't convert particularly well, heh. For a view of current stats - updated daily: https://sell.app/stats

oh hey! you're the toffee guy. Did you swap the name because it was bad, or are you selling the domain? I thought the novelty of the toffee.com domain would be quite valuable to users -- but clearly not.
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