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My app failed: lessons learned

rithm.app

31–40 of 177 posts

Re: My app failed: lessons learned

#31
post #18

He mentions a false positive of paying customers. I have some personal experience of customers paying for a product and not using it. We're all guilty of it in one way or another. What percentage of paying customers should be active? 100% is unrealistic, but 0% is troubling since they are not getting any value from it and its not validating your idea. How does this depend on price of the product or whether its a subs…

When I first read that it completely made sense. But my mind immediately ran to leetcodes subscription.

I imagine their churn is fairly high, but they can also capitalize on new graduates or folks looking to up their game to keep revenue flowing in so that by itself is only part of the story. Likewise their active count maybe falls off a cliff after 4-6 months for users who actively engage with platform, and I’m sure some of them make the purchase and either never use it or give up fairly quickly.

To toy with your question specifically let’s use LC as an example. Some percentage of users need to be engaged and referring it via word of mouth for it to be validating. As for retention and engagement, once you have a decent cycle of customers coming in that becomes a game psychology. Think Reddit emailing you on every comment you get, notifications, gamey mechanics like Robinhood, or some other mechanism to reinforce behavior

Re: My app failed: lessons learned

#32

Here's my take on selling: 1) Sell to people who can write the check, and have a budget to spend That's my entire advice. It seems obvious. If you're selling to an individual, choose a demographic with money to spend. And charge a price to fit into their budget. If you're selling to a team, don't. Sell to the person buying products/tools for the team, the one with signing authority. They make the ultimate decision. A…

This reminds me of the quote: "When a great team and product meets a lousy market, market usually wins. When a mediocre team and product meets a great market, market usually wins"

Re: My app failed: lessons learned

#33
I think the biggest myth with apps today is "if you build it, they will come". I think it was true 10 years ago when the iPhone App Store was getting started, but not today.

The thing is, having a ton of competitors in the space means you will have to work extra hard for your app to be seen and then picked. "Lesson 4: Distribution" in the post is probably the most important thing here. Marketing and SEO are huge in terms of getting people to know about your app.

I have an app of my own in the iOS app store and the times I've had jumps in sales have been tied to either me posting about it somewhere or someone else posting about it on their own. If I don't get the word out, nobody is going to know about my app.

Like the poster, my app is in a crowded space (flash cards), and so a search in the app store doesn't even show my app, at least not until you scroll for a minute or so...

Re: My app failed: lessons learned

#34
post #15

Good lessons. But so many common mistakes To summarize: 1) Build something people really need, not a nice-to-have 2) Keeping customers is more important than just acquiring them 3) If you're not keeping your customers that means they don't want or need what you have 4) Changing people's behavior is really hard. Unless you have a significant amount of marketing budget, don't try to change people 5) "Distribution" is k…

Is it really realistic to build something people "need"? Humanity survived millions of years without a single piece of software; it's unlikely that anything you write is ever going to be a "need".

People buy stuff they don't need all the time. Games and other entertainment are the very definition of "nice to have", and they're vast markets. Even business tools are usually not "needs" if all they do is improve an existing product.

It's incredibly hard to know what will attract people. Even if you know categorically that a thing will make their lives better, people often won't get it, and instead spend their money on something objectively useless.

It seems to be luck as much as anything else, being in the right place at the right time. It catches a "buzz" for whatever reason and becomes popular, or fails to and doesn't. Knowing it beforehand would be great, but nobody ever does.

Re: My app failed: lessons learned

#35
Thanks for sharing!

> So the lesson is that while all businesses have a product, not all products are a business.

And even products that look successful may not actually be good business, if they have negative net income and surviving on venture capital that eventually runs out.

Re: My app failed: lessons learned

#36

The first red flag I see is that the app isn't multiplatform. I know there's plenty of iPhone/Android exclusive apps, but I will very rarely use (much less spend money on) something that is locked-in to one app. Also, does anyone else find it ironic that a habit tracking app has a monthly subscription? Feels darkly ironic looking at the IAP block towards the bottom.

Totally, relying on the apple app store alone was a mistake. Next product I make will be cross platform. I was blinded by the handful of successful ios apps out there.

Re: My app failed: lessons learned

#37
post #2

So early 2020, I launched Rithm, an app that helps you build habits, reach your goals and stay motivated. The 1st version was a chatbot app, think of it like an accountability coach that you text with to track habits and stay accountable. Rithm landed as the #4 product of the day on ProductHunt, had some good initial traction which proceeded to fall off a cliff. Here are the 8 lessons for a failed version 1, see vide…

Looks like you are still working on learning distribution. I'm typing on a mac, but own an android. i still can't use or try your app :(

Re: My app failed: lessons learned

#39
post #14

I know this pain. In my case, I spent most of my life around 18-23 years old living in my parents' working about 100% of my time on something of my own I had a lot of negative support from friends, colleagues, and extended family as many don't see entrepreneurship with good eyes in Brazil. The last project I worked ( https://www.youtube.com/watch?v=dML0FQIUcTY , I spent 2013-2014 on it), was heading to the right dire…

I wouldn't have any regrets re:seeing something "similar" sold for millions of $. Unless "heading in the right direction" means that you had a growing user base and/or solid revenue, in all likelihood the product you were building just wasn't succeeding. The idea in itself is not worth much: think Uber, Coursera, Airbnb, ... these are not novel ideas, many many people had the same ideas but didn't manage to make them…

tl;dr: I don't regret working on it. Just not even trying to market it!

By heading in the right direction, I mean that I've built the 'minimum viable product' entirely in one year. Now it was time to go after putting it in the market somehow, search for a venture capitalist or anything like that. But, no, we didn't even try.

We had many features that other sites didn't have back then. Such as the 'Google-like' search with auto-complete, auto-refresh appeal, etc. not so common back then, but we never went out after a single potential consumer or investor.

I was in a situation that I had to stop developing on my own and focus on other things in my life. However, my business partner didn't want to stop adding new features. He wanted a few more things that I could achieve in a month or two to start looking for an investor, but I just didn't have the throughput (no time due to new endeavors + saturated), and things died off.

I blame him for chickening out when we had possibly a tremendous competitive advantage that might make it an easy sell. I blame myself for not doing my own research for investors once I noticed that we reached a point of stagnation.

Context: He had great designing ideas but was not technical. I wasn't good at communication back then and counted on him too much to make this happen. If this was today, it wouldn't happen again, thanks to my experience now.

Re: My app failed: lessons learned

#40
post #22
post #8

Earlier quoted context omitted.

Exactly, I would recommend spending a few thousand on a good PPC marketing agency and let them set up your marketing. You might be amazed at what this would accomplish since your product seems fine.

"100% churn" doesn't sound like a product that is fine and just needs more marketing.

This is exactly the moment I figured out this version is dead. At first I was thinking "ok I have a good product and now all I need are more folks in the top of funnel" but when all users chured out within 60-90 days... adding more marketing wasn't going to save it.
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