Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
1–10 of 18 posts
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#2While reverse engineering the network protocol for Genshin Impact, I found at least a couple ways to cause memory access violations. It's really a pity most PC games aren't well sandboxed.
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#3Slightly off-topic and throwaway for legal reasons. While reverse engineering the network protocol for Genshin Impact , I found at least a couple ways to cause memory access violations. It's really a pity most PC games aren't well sandboxed.
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#4Slightly off-topic and throwaway for legal reasons. While reverse engineering the network protocol for Genshin Impact , I found at least a couple ways to cause memory access violations. It's really a pity most PC games aren't well sandboxed.
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#5Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#6Slightly off-topic and throwaway for legal reasons. While reverse engineering the network protocol for Genshin Impact , I found at least a couple ways to cause memory access violations. It's really a pity most PC games aren't well sandboxed.
And then you have people claiming that security/safety in game engine code is not important, therefore Rust has no benefits over C++ for games. Nonsense!
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#7Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#8Earlier quoted context omitted.
And then you have people claiming that security/safety in game engine code is not important, therefore Rust has no benefits over C++ for games. Nonsense!
Reminds me when Morrowind caused file corruption issues.
Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#9Re: Fuzzing Modern UDP Game Protocols with Snapshot-Based Fuzzers
#10Even the big games suffer from network-related vulnerabilities. One such example is GTA V. Exploits designed to crash people's games are widely used and accessible to pretty much anyone, and I wouldn't be surprised if one such exploit could have lead to a RCE in the past.