Earlier quoted context omitted.
In some of my own pursuits, I've seen things that make me agree. Pool has little randomness, and therefore it is very difficult to beat a player who is better than you. The best players want to eliminate the possibility of that happening by making longer races, racking their own balls, winner breaks, things like that. Pool is dying for it. Meanwhile poker has a large amount of short term variance (luck) and it keeps…
The machine doesn't care about randomness. Poker variants people actually play get tackled by machines. Cepheus http://poker.srv.ualberta.ca/about is an approximately perfectly strategy for Heads Up Limit Hold Em. That is, the two player game of Texas Hold Em poker with fixed bet sizes. There are almost certainly other approximately perfect strategies, which would break even against Cepheus over the long term, but yo…
There is no AI that can play well, for instance, in a 9-handed game with varying stack sizes, while itself and some competent players are 600BB deep and some other players are 40bb deep.
It takes a specific, narrow ruleset to tailor an AI to be able to play it at such a high level. Or more compute than we currently have in real-time.
Pluribus' matches against pros had each hand reset to 100BB.
Also, notably, the bot can still lose in the short term to terrible players, which was the thrust of my post. In fact, given its bluffing frequency, it might actually do worse against weaker players than it did against pros. Additionally, no human can realistically implement an AI strategy, meaning the AI is not a big detriment to the actual game of poker, as it's currently played.