> Espen Aarseth asked if the game Senet could be said to still exist, given that the rules were unknown. In response, Alexander de Voogt of the American Museum of Natural History pointed out that games did not have a fixed set of rules, but rules varied over time and from place to place. The game is the rules. Those people played different games. If you can do anything you want with it, it's a toy, not a game. If eve…
Senet
51–60 of 123 posts
Re: Senet
#52I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
Re: Senet
#53I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
Richard Garfield (mathematician and designer of Magic the Gathering and others) used to give a talk about randomness in games. He talked about the history of chess, and how there used to be a lot more variants of the game (some even being a 4 player game with dice!), and over time competitive players naturally will want to remove random elements from the game. But on the other hand, some amount of wild unpredictabili…
Charutaji: https://en.wikipedia.org/wiki/Chaturaji
Re: Senet
#54I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450. The game has since been stable for about 500. And yet something as basic as, "white moves first" was first suggested in 1857.
Left-handed players may prefer Black goes first.
Re: Senet
#55I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450. The game has since been stable for about 500. And yet something as basic as, "white moves first" was first suggested in 1857.
Re: Senet
#56Earlier quoted context omitted.
It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450. The game has since been stable for about 500. And yet something as basic as, "white moves first" was first suggested in 1857.
Does "white moves first" actually affect the game, though? It's just a convention.
In this sense, it also includes the conventions, skill-level titles, playing etiquette, etc.
Re: Senet
#57Earlier quoted context omitted.
It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450. The game has since been stable for about 500. And yet something as basic as, "white moves first" was first suggested in 1857.
Does "white moves first" actually affect the game, though? It's just a convention.
Materially, no, though it probably makes it less complex for humans by slightly simplifying the pattern recognition issues, particularly in the opening.
Re: Senet
#58Earlier quoted context omitted.
It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450. The game has since been stable for about 500. And yet something as basic as, "white moves first" was first suggested in 1857.
Does "white moves first" actually affect the game, though? It's just a convention.
Re: Senet
#59Earlier quoted context omitted.
Does "white moves first" actually affect the game, though? It's just a convention.
Statistically, white wins more than black.
First player wins more than second in chess (because there's a slight advantage).
White goes first in chess.
Therefore, white wins more than black in chess.
However, that conclusion (what you present) is valueless without the context. If you reversed which color starts the game then we'd end up with "black wins more than white in Chess" as a conclusion and your statement would be false. And if there was no specific color which always started, we'd be left with just the first statement: First player wins more than second in chess.
Re: Senet
#60I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
> The computer era is revolutionizing the game again and maybe will usher in new popular variants… It’s going to be fascinating to see. I can imagine games getting “frozen” with hard coded rules and clear Official Rules too. I expect that to happen to word spellings, for example, with most everything we write having a layer of autocorrect in the loop. Digital games could do the same, when you can’t make house rules w…
Or go the other way, as low-/no-code customization tools and online distribution make it easier to make and share variants than it is to do so at any scale with physical games, subject to the openness (both in design and social factors like IP status) of the base game.