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Valve Steam Deck

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Re: Valve Steam Deck

#841
post #377

“Installing Linux is hard” is about to flip on its head as people find themselves with Linux installed by default and instead having to figure out how to install Windows (and pay for it explicitly).

Arch no less

I suppose they have their own repository, and can control the updates.

Re: Valve Steam Deck

#842
post #627

I'm a little disappointed that Valve is focused on Proton only. This can also play native Linux games. A well written native game should perform better, and, more importantly, get better battery life. Maybe Valve is going about this the right way. Focus on Proton now, and if it takes off, game devs will make the effort to do a native port.

Proton is the answer to the chicken-and-egg problem of linux gaming. No one will make games for it because no one games on Linux because no one will make games for it. With Proton and this, they’re trying to bootstrap a Linux gaming community. From there, native ports will happen when the community is large enough to be worth optimizing for.

Idk. You still get your game to run on both the Deck and Windows if you write for Windows, whereas it'll only run on the Deck and a few bless Linux installations if you write for Linux. There must be a pretty big performance gap (or some financial incentive) to convince devs to switch, and it almost can't be performance: then Deck will simply not take off.

Re: Valve Steam Deck

#844
post #606
post #135

From the FAQ [0]: - What OS is Steam Deck running? SteamOS 3.0, a new version of SteamOS based on Arch Linux. - Will people be able to install Windows, or other 3rd party content? Yes. Steam Deck is a PC, and players will be able to install whatever they like, including other OSes. [0]: https://partner.steamgames.com/doc/steamdeck/faq

Arch Linux is amazing. The biggest surprise for me was that it's more stable than so-called stable distros, probably because the various packages don't end up drifting several months from each other when keeping up to date. Hopefully this eventually results in more user friendly Arch Linux installers. The learning curve is an absolute wall when installing, even after several years on Linux, but after that it's pretty…

> Hopefully this eventually results in more user friendly Arch Linux installers.

Funny you say that! Arch images now ship with an official installer as of a couple of months ago - which is comparable to the Ubuntu or Fedora installers in ease-of-use.

https://github.com/archlinux/archinstall

Re: Valve Steam Deck

#845
A device with half the resolution of your phone, not enough storage for a single AAA game, and a maximum of 2 hours battery life. But it's by valve, so hype, apparently.

I can see these being stacked like bricks to make a house when valve has to stop supporting them because it's too expensive. There's a reason an iphone or switch has a sizeable profit margin - you pay that back in RMA, returns, and general support.

Re: Valve Steam Deck

#846
post #263

Earlier quoted context omitted.

I’m super excited to see that they’ve chosen Arch as a base for SteamOS. I understand fully why they originally chose Ubuntu, but I feel like Arch actually hits a lot of sweet spots for consumer use cases and could be adapted for such use quite effectively. (To be fair, I feel similarly about Gentoo, which was similarly adapted for ChromeOS quite successfully.)

I love a good distro story but it doesn’t seem very relevant here. A Linux distribution like Ubuntu, Arch or Gentoo provides a platform for users to configure their system. The distro is a toolkit for finishing up a generic OS into the specific workstation needed by the user to do their work. Steam Deck on the other hand has one job to do: launch /opt/steam and run things linked against libsteam. The end user won’t b…

Considering this is an ultra portable to play games, I would consider the hardware to be powerful. That appeals to the kind of folks who want such a combination of portability, power running Linux that they can play with (no pun intended).

Re: Valve Steam Deck

#847
Due to Linux being the host (and Proton being heavily used), I wonder what this will mean for Denuvo enabled games. Could it lead to publishers stopping to use it?

I also wonder if this device will lead to more games targeting Linux as a first class platform.

Re: Valve Steam Deck

#848

The resolution, the weight, the battery life and potentially the cooling are all sub-par. There's also the fact that this can't compete with the Switch due to the simple fact that games are optimized to run at a stable framerate by the developers or subcontracted companies for the Switch, while this will just run games from Steam at a low-res and hope for the best.

Even some first party Nintendo games can't be relied on to run at a stable framerate so I'm going to have to disagree with you there. Link's Awakening has some nasty and inconsistent stutter issues, Breath of the Wild runs better than on the Wii U but it still has its moments. Then you have games like Hyrule Warriors where it just feels actively bad. Lots of Switch Games actually run a lot better under even a very mi…

I think a lot of the performance problems on the switch occur when you set the resolution of the device to anything outside a fixed 720p.

I've definitely had issues with 1st party titles, but after going into the settings and forcing 720p, some did go away. At the end of the day I mostly play my Switch in docked mode with an mClassic, so the forced 720p doesn't typically detract from the experience.

However, many 3rd party titles on the Switch are just actively bad ports. Omensight, for example, which is an otherwise good game has the most atrocious port I've ever seen on a console. I would agree with you that the thread parent is off-the-mark in saying that Valve will do worse here -- PC settings are notoriously better than what you get from traditional consoles since you can actively choose to optimize them to your environment, instead of hoping some developer took the time to even try.

Re: Valve Steam Deck

#849
post #781
post #606

Earlier quoted context omitted.

Arch Linux is amazing. The biggest surprise for me was that it's more stable than so-called stable distros, probably because the various packages don't end up drifting several months from each other when keeping up to date. Hopefully this eventually results in more user friendly Arch Linux installers. The learning curve is an absolute wall when installing, even after several years on Linux, but after that it's pretty…

Ubuntu was likely too difficult for Valve to keep modified and up to date for their needs. Canonical doesn't have any reason to be friendly towards the specific features Valve needs to make SteamOS a thing, and Valve probably doesn't want to maintain their own fork of the entire Ubuntu distro. Not to mention, a default install of Arch is tiny and minimalist. It's the perfect base to apply your own packages on top of…

It also means more games will run on my PC and Ill less likely run into Linux only issues in games though they're pretty rare anyway.

Re: Valve Steam Deck

#850
post #571

Earlier quoted context omitted.

I wondered why they didn't go for the same style as their Steam controllers with the concave pads.

I don't know about anyone else, but I hated the Steam controller. So I can understand why they didn't continue with that design.

I loved the design, playing FPS games with it was (and is) really intuitive.

There was a learning curve though and games needed to support its weird style of giving inputs.

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