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Valve Steam Deck

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Re: Valve Steam Deck

#551

Earlier quoted context omitted.

That is a great link. Perhaps even more interesting is this: Valve is working with anti-cheat vendors for Linux (Proton) support. So one of the biggest remaining obstacles to Linux gaming may soon be addressed as a side effect of this.

I'm totally out of the game scene nowadays and I don't understand how anticheat software should be installed locally. How does it work? I thought it was done on the server level.

On Windows, anticheat runs as root and scans processes like an antivirus would. As is par for the course with DRM/License management/anticheat systems it is more about making a token effort to increase the difficulty of the most primitive attacks than it is about actually stopping anything.

Re: Valve Steam Deck

#553

Only thing this and Steam OS is missing is native support for software like Easy Anti-Cheat. Because EAC explicitly refuses to work on wine (proton), it's impossible to run a huge number of AAA multiplayer games. I know Value probably cannot do much on it's own here though.

"For Deck, we're vastly improving Proton's game compatibility and support for anti-cheat solutions by working directly with the vendors."

So presumably they are working on this

Re: Valve Steam Deck

#554

I try Proton a few times a year and the experience is almost always disappointing; I'm not even a hardcore gamer, so mostly playing 2-3 year old games which I'd expect good experience with. However, if they ramp up investment and actually make Proton viable for the majority of titles, this is very bad news for Microsoft / Windows.

Since they are targeting a single hardware platform with little difference in configuration, I feel proton will run much more smoothly on the Steam Deck. They will be able to tie the software with the hardware more closely for better compatibility.

IIRC most problems with proton arise due to various hardware issues or incompatibilities.

Re: Valve Steam Deck

#556

Halfway down the page on https://www.steamdeck.com/en/ they have a graphic of a user logging in with the username 'gordon' and an obscured password, which conveniently has the same number of letters as halflife3, haha.

[deleted]

Re: Valve Steam Deck

#558

Earlier quoted context omitted.

That is a great link. Perhaps even more interesting is this: Valve is working with anti-cheat vendors for Linux (Proton) support. So one of the biggest remaining obstacles to Linux gaming may soon be addressed as a side effect of this.

I'm totally out of the game scene nowadays and I don't understand how anticheat software should be installed locally. How does it work? I thought it was done on the server level.

It would be impossible to catch all cheaters just from server side. Game clients for example need to have the location of other players but as the gamer it would be cheating to know this information. Moreover you can have assist clients installed which can do something as simple as image processing on what’s on screen and highlight the visible enemies - this would also be considered as a cheat for which you don’t even need to change the game client code

Re: Valve Steam Deck

#559
post #17

Typo in the title. It’s “Steam Deck”, not “Steam Desk”. Interesting that Valve is diving deeper into hardware. Remember when they still made video games? Remember when there was still a hope they would some day release Half-Life 3?

I thought Half-Life: Alyx was basically our HL3? It certainly got critical reviews/scores suggesting it deserves its moniker of Half-Life.

Re: Valve Steam Deck

#560
The display specs seem very mediocre: Resolution: 1280 x 800px (16:10 aspect ratio) Type: Optically bonded LCD for enhanced readability Display size: 7" diagonal Brightness: 400 nits typical Refresh rate: 60Hz I feel like they dropped the ball on d
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