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Valve Steam Deck

steamdeck.com

531–540 of 1001 posts

Re: Valve Steam Deck

#531

Earlier quoted context omitted.

I love Valve but it seems like they create these hardware projects to occasionally remind platform owners like microsoft/playstation/nintendo that they can't completely abuse their users and software devs (Win10 store lock-in, etc) and retain all of them. Valve just wants to protect steam and credible hardware platform competition is how they do it. I don't think they have any real plans to produce and support hardwa…

And yet it looks like you cannot use the Steam Deck without logging into a Steam account. Looks like we are trading in one lock-in for another.

Wrong, you can install whatever OS you want, the developers even said so. You have a lot of freedom.

Re: Valve Steam Deck

#532
post #15

Valve, you created a lot of products that were great but then you dropped them for some or another reason. I would like for once for you to keep working on a singular product, release multiple iterations, make it better and make it the market leader.

It was pretty clear why they dropped them, which is most people hated it (while a few very much loved them). I loved my Steam Controller but right now I'm using mostly my Xbox controller for PC.

The Wii U was a failure, but I feel (and I guess the sales can confirm that) that Nintendo learned from their mistakes.

Re: Valve Steam Deck

#533
post #135

From the FAQ [0]: - What OS is Steam Deck running? SteamOS 3.0, a new version of SteamOS based on Arch Linux. - Will people be able to install Windows, or other 3rd party content? Yes. Steam Deck is a PC, and players will be able to install whatever they like, including other OSes. [0]: https://partner.steamgames.com/doc/steamdeck/faq

Isnt using Windows on this thing going to be an awful experience, though?

Re: Valve Steam Deck

#534

Earlier quoted context omitted.

Did the steam link really go nowhere? I have a physical box, and it works magically well. My understanding is it's still available, just not as a physical box.

I have one too, I got it on ridiculous clearance when they stopped making them. If they had been successful, why would Valve have needed to liquidate stock? It currently sits in a box somewhere in my house because I have never had any use for it, which I think is the case for most PC gamers, hence its failure.

The Link hardware just wasn't necessary anymore once the software became good enough to run on any device as an app. I have Stream Link on my TV as an app now.

Re: Valve Steam Deck

#535
post #177
post #111

Earlier quoted context omitted.

One negative: With all that hardware it’s almost 3 times heavier than the Nintendo Switch, which is already near the upper limit for holding comfortable for longer play sessions. edit: On closer look that's comparing the Switch without controllers (297g) to the Steam Deck with controllers (669g). The Switch with controllers is 398g, so the Steam Deck is only ~1.7x times as heavy - though that's still a lot of extra w…

That’s almost a deal breaker. My hands get tingly after playing in hand held mode for too long. Not sure if it’s the weight or ergonomics.

[deleted]

Re: Valve Steam Deck

#536
post #467

Earlier quoted context omitted.

Did the steam link really go nowhere? I have a physical box, and it works magically well. My understanding is it's still available, just not as a physical box.

It works, but if you have an nvidia GPU Moonlight works better.

Parsec works great for me. Main gaming PC + Parsec macbook client via ethernet.... enables a Switch emulator running in 4K on the living room OLED! Yes please.

Re: Valve Steam Deck

#537

Due to its openness and built-in controller this looks like a great device for emulators and remote play / cloud streaming.

Are people really looking for _another_ device for emulators?

This one has all sorts of input styles, covers a lot of arcade games. No trackball or dial, though :) so marble madness and arkanoid be damned.

Touchpad, Touch Screen, Stick, D-Pad..

Re: Valve Steam Deck

#538

Halfway down the page on https://www.steamdeck.com/en/ they have a graphic of a user logging in with the username 'gordon' and an obscured password, which conveniently has the same number of letters as halflife3, haha.

Well, wouldn't it be a killer move to announce HL3 on steam, with heavy com on the mobile gameplay?

Maybe. I, uh, would be a little nonplussed if HL3 was announced a mobile game. I'd even go so far as to say that I'd be miffed.

Re: Valve Steam Deck

#539
post #523

Earlier quoted context omitted.

That is a great link. Perhaps even more interesting is this: Valve is working with anti-cheat vendors for Linux (Proton) support. So one of the biggest remaining obstacles to Linux gaming may soon be addressed as a side effect of this.

Anti-cheat is not exactly consumer-friendly. They should design their games such that the client is not trusted, and then the only possible cheats would be UI/AI assistants to the human players, which is not really cheating.

How would you apply those rules to say, chess? Games should be computers against computers or they are badly designed? That's quite a lot the biggest games of all time that you consider badly designed.

Re: Valve Steam Deck

#540
post #70

CPU: AMD APU Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) RAM: 16GB LPDDR5 Display: 7", 1280x800, 60Hz OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot

215 PPI (estimated), which matches Apple macOS retina displays.

Apple's "retina displays" aren't mapped to any specific PPI number. It depends on typical viewing distance for the device it's on (e.g. an iPhone would need a higher PPI to be "retina" than an iMac which would sit further from your face)

So for a device like this you'd probably compare it to an iPad. The latest one is 264 according to a quick Google search.

That's not to say this thing's display is bad by any means, but it's worth noting.

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