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Valve Steam Deck

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271–280 of 1001 posts

Re: Valve Steam Deck

#271
post #44

There’s obviously a lot of people who like playing games in a more mobile format, as evidenced by the huge popularity of the Switch Lite / mobile gaming. Giving the PC games market access to that form factor seems, on its face, like an extremely good move. But we’ve seen products like this before — the NVIDIA Shield, for one. Pretty cool piece of tech, but didn’t exactly start a revolution. I guess the question becom…

>I guess the question becomes “what percentage of current PC gamers are motivated to shell out $400 to play on the train?” Yup. Before clicking the "Reserve" link, I put a personal threshold for this thing at $300. If it was somewhere around that, it'd be an instant purchase for me. Over $500 for a version with barely acceptable (by 2021 standards) storage? No thank you. The 64GB version is almost a made-for-landfill…

> The 64GB version is almost a made-for-landfill device.

I felt that way about the Quest 2, and opted for the maxxed-out version. As it turns out, I use it a few times per week and have ~40GB of storage in use.

I originally used Virtual Desktop to remote in to my desktop, mostly from across the house but also over 5G. Now that Airlink is available in beta I use it exclusively at home, and mostly play "PCVR" titles wirelessly.

The Steam Deck seems to be taking the same approach. I see myself using it to play games from my desktop library while in bed or sitting outside. Few if any games will actually get installed on the device, because I won't want to use the on-board processing and drain my battery anyhow.

Re: Valve Steam Deck

#273
post #177
post #111

Earlier quoted context omitted.

One negative: With all that hardware it’s almost 3 times heavier than the Nintendo Switch, which is already near the upper limit for holding comfortable for longer play sessions. edit: On closer look that's comparing the Switch without controllers (297g) to the Steam Deck with controllers (669g). The Switch with controllers is 398g, so the Steam Deck is only ~1.7x times as heavy - though that's still a lot of extra w…

That’s almost a deal breaker. My hands get tingly after playing in hand held mode for too long. Not sure if it’s the weight or ergonomics.

Tingly feelings in your body are almost always nerve related. Sounds like its pressure on a specific nerve thats causing this issue for you. Hopefully nothing to be alarmed about but that you are putting a strange pressure on a specific nerve.

Re: Valve Steam Deck

#274
post #198
post #80

Pretty nice specs for a handheld battery powered device... Processor AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) APU power: 4-15W RAM 16 GB LPDDR5 RAM (5500 MT/s) Storage 64 GB eMMC (PCIe Gen 2 x1) 256 GB NVMe SSD (PCIe Gen 3 x4) 512 GB high-speed NVMe SSD (PCIe Gen 3 x4) All models include high-speed microSD card slot Though it does weigh 669 gra…

Im not sure how apples to oranges it is, but a GTX 980 (Released in 2014) has 5 TFlops. Genuinely curious how powerful this might be for GPU intensive games. (Call of Duty, Rust, etc..) Maybe this is equivalent to something like a MX-150 or GTX1050? Should be totally fine for Valves games though (CSGO, TF2, Etc..)

Having a screen resolution of only 1280x800 helps a lot. Steam Deck specs say up to 1.6 TFlops from the GPU.

That's half as many pixels as the 1080p screens that people in 2014 were playing on. Keeping "rendering quality" fixed, pixels and flops aren't necessarily linearly correlated, but half the pixels does mean approximately half the flops to hit the same quality targets, ignoring the new upscaling tech that will almost certainly be used to close the gap. So 1.6 TFlops today vs. approximately 2.5-equivalent 2014 TFlops is probably not that dramatic of a gap.

And running on a battery. That's actually really damn impressive.

Re: Valve Steam Deck

#276
post #44

There’s obviously a lot of people who like playing games in a more mobile format, as evidenced by the huge popularity of the Switch Lite / mobile gaming. Giving the PC games market access to that form factor seems, on its face, like an extremely good move. But we’ve seen products like this before — the NVIDIA Shield, for one. Pretty cool piece of tech, but didn’t exactly start a revolution. I guess the question becom…

Personally I find a lot of these devices backwards minded. I'd much rather just shell out for a service like Stadia (if the catalogue was larger) and turn my actual mobile device into something capable of playing pc titles. Especially if the implementation is platform agnostic like Stadia. Gaming devices of all stripes have become expensive enough that I'm more than happy to see cloud gaming takeover and leave hardwa…

Why couldn't you use this with Stadia?

The price isn't out of line even if you consider it as a "thin client" gaming device.

Re: Valve Steam Deck

#278
post #38

First impressions: Really good hardware for the price. They fixed the worst thing about SteamOS: It's now got an Arch base. They're definitely overcharging for storage, but I imagine it'll be easy enough to modify one, so it probably doesn't matter much. Why is any company having more USB-2 slots than USB-3 these days? Going with a relatively low resolution compared to modern ones is actually a surprisingly smart mov…

Arch is a surprising choice because of their rolling release schedule. How will software updates for Steam Deck work? Will Valve just snapshot Arch at a random time, and then stabilize it?

Yeah, it's not that hard to hold updates back a bit.

Re: Valve Steam Deck

#280
post #240

Earlier quoted context omitted.

Valve engineers explicitly frame the Steam Deck as a PC with an integrated controller rather than a game console: https://www.youtube.com/watch?v=oLtiRGTZvGM

Yeah, this is an awesome change of pace for an industry that notoriously locks down its hardware.

Steam is the platform for games on non locked computers
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