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Valve Steam Deck

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Re: Valve Steam Deck

#201
post #44

There’s obviously a lot of people who like playing games in a more mobile format, as evidenced by the huge popularity of the Switch Lite / mobile gaming. Giving the PC games market access to that form factor seems, on its face, like an extremely good move. But we’ve seen products like this before — the NVIDIA Shield, for one. Pretty cool piece of tech, but didn’t exactly start a revolution. I guess the question becom…

But we’ve seen products like this before — the NVIDIA Shield, for one Atari Lynx. Sony PSP. Sony Vita. Nintendo Switch. Any others I don't remember?

Sega Nomad. Sega GameGear.

Re: Valve Steam Deck

#203

I really wonder what the point of this is. Mobile gaming is a meme at this point. It's a thing but phones and tables have it well catered too. We don't need another mobile gaming thing that will surely be in the bargain bin in as couple years.

This is clearly influenced by the Nintendo Switch, which has proven that if mobile gaming is "a meme", it's a supremely popular one.

I would not classify the Switch as portable gaming. It definitely acts more like a console.

Of course this is ultimately a definitional issue, but there is IMHO clearly a difference. I think rather than "mobile" the distinction might be "touchscreen only" gaming; contra some of the wild predictions I recall on HN about a decade ago, "touchscreen only" has failed to displace all other input mechanisms, because it's honestly not all that good. It works, and can be better than nothing, but I think it's hard for touchscreen to ever attain that transparent "flow" state where controls just disappear, and is table stakes for being a 'core gaming' platform.

Re: Valve Steam Deck

#204
> Do I need a Steam account to use Steam Deck?

> The default Steam Deck experience requires a Steam account (it's free!). Games are purchased and downloaded using the Steam Store. That said, Steam Deck is a PC so you can install third party software and operating systems.

I like their middle finger against other console and smartphone manufacturers.

Re: Valve Steam Deck

#205
post #16

Valve has a pretty bad track record with hardware, do they not? I'm not very aware of this industry, but the vague impress I have is that they've tried this a couple of different ways and it hasn't gone well for them. I'm curious why they would make this play again.

They have a great track record with hardware. They have a poor track record of hardware adoption.

I have the Steam Controller: it's fantastic, so versatile, and everything it claimed it would be. I have the Steam Link: works great, brings my desktop to any TV in the house. I haven't used their VR equipment but from those that have, seems like basically the reason get Oculus instead of Valve is because of Oculus exclusives.

I've been dying for this form-factor for years, since long before the Switch came out. Valve has been losing tons of money from me in the form of purchases, because games in their library haven't been in the right form factor, so I've bought them for mobile and for Switch, when really I'd rather have bought them in Steam with a mobile-play option.

I've explored the mobile-phone-with-controllers-streaming-from-a-desktop option, and it's just not what I'm looking for. I've been looking for a feasible option in this space since the Razer Edge came out in 2013, and there just hasn't been a good one...not with phones-with-controllers-attached (have to stream), not with mini-laptops (bad ergonomics and performance), etc. I've looked into a number of homebrew efforts to try and get Steam games onto my Switch (streamed or otherwise) but it's just not worth the commitment of time and effort when I could spend the same $10 for that indie game I want on Switch instead of on Steam.

I reluctantly got a Switch two years ago. I was reluctant because although I've been wanting this form factor for years, I also wanted a device that was compatible with my Steam library. Since buying the Switch, I've only bought Switch games (and not a single Steam game) mostly because being able to play on that form-factor is worth the price-premium to me.

It's Valve's excellent record of delivery on hardware that makes this a pre-order for me. Super excited about this.

Re: Valve Steam Deck

#206
I like this concept - it feels like they are repurposing rather than price gauging like everyone seems to these days

also I like that this may actually upset the mobile game space which frankly is a stain on the gaming industry imo

Re: Valve Steam Deck

#207
I dual boot windows and linux, but have not booted into windows in years. I can play many games on linux now, but having a completely separate system means I can keep games and work separate. The dock also means it can be used as a real gaming computer. I also refuse to play mobile games, but might make an exception for the ability to play full pc games on the go. Normally I would never consider such a device, but the price point, size, and the dock makes it almost a no-brainer.

Re: Valve Steam Deck

#208
If I want to develop software for this platform do I have to go through steam?

Btw Looking at their link for developers and they accidentally a word here:

> This site is a resource for Steam developers - here you can about developing for Steam Deck, developer kits, and more.

Re: Valve Steam Deck

#209

Earlier quoted context omitted.

I love Valve but it seems like they create these hardware projects to occasionally remind platform owners like microsoft/playstation/nintendo that they can't completely abuse their users and software devs (Win10 store lock-in, etc) and retain all of them. Valve just wants to protect steam and credible hardware platform competition is how they do it. I don't think they have any real plans to produce and support hardwa…

And yet it looks like you cannot use the Steam Deck without logging into a Steam account. Looks like we are trading in one lock-in for another.

You can install any OS on it, it's just a PC.
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