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Valve Steam Deck

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Re: Valve Steam Deck

#161
post #44

There’s obviously a lot of people who like playing games in a more mobile format, as evidenced by the huge popularity of the Switch Lite / mobile gaming. Giving the PC games market access to that form factor seems, on its face, like an extremely good move. But we’ve seen products like this before — the NVIDIA Shield, for one. Pretty cool piece of tech, but didn’t exactly start a revolution. I guess the question becom…

It's interesting timing because the Switch Oled edition was just announced with no bump in power. So if you want a capable handheld with access too all the indies which will play games much better than your switch... here you go.

And you can still keep your switch for nintendo exclusives because they've just made it clear that they're not upgrading the switch in a worthwhile way for at least a year.

I would say this is squarely aimed at the existing switch customer base.

Re: Valve Steam Deck

#162
post #16

Valve has a pretty bad track record with hardware, do they not? I'm not very aware of this industry, but the vague impress I have is that they've tried this a couple of different ways and it hasn't gone well for them. I'm curious why they would make this play again.

Do they? My Steam link still works, and its great. As is the controller.

I think the issue is that both of those are dead products now. Dropping support/sales for hardware so quickly is a bit of a turnoff.

Re: Valve Steam Deck

#163
There's enough demand for a more powerful handheld gaming device. Nintendo continues to let down their most avid and vocal fanbase by not producing a "Pro" model of the Switch that can run AAA classics. I think this will do really well.

Re: Valve Steam Deck

#164
Battery: 40Whr battery. 2 - 8 hours of gameplay

Having the battery as low as 2hrs is brutal. I know the early Switch consoles weren't much better running AAA titles like BoTW but they've revised the chipset a few times since, and newer models floor at ~4.5hrs (3hrs for the lite).

I'm all for more competition, but I'm not clear on who the intended audience is for this device.

Re: Valve Steam Deck

#165

Gotta admit, I never saw that coming. I thought SteamOS was dead after the failure of Steam Machines and Valve was only continuing with their Linux efforts because it's still a useful hedge against Microsoft locking everyone in the App Store. I totally did not expect them to copy the Switch use-case with it. I'm anxious to see how this turns out. Valve's history with hardware is not so great, so it could go nowhere l…

I love Valve but it seems like they create these hardware projects to occasionally remind platform owners like microsoft/playstation/nintendo that they can't completely abuse their users and software devs (Win10 store lock-in, etc) and retain all of them. Valve just wants to protect steam and credible hardware platform competition is how they do it. I don't think they have any real plans to produce and support hardwa…

And yet it looks like you cannot use the Steam Deck without logging into a Steam account. Looks like we are trading in one lock-in for another.

Re: Valve Steam Deck

#166
Many people I know have bought more games on Steam than they could ever play (a behaviour encouraged by seasonal Steam sales). This strikes me as a great chance for people to discover and play titles that have sat in their collections for years.

Re: Valve Steam Deck

#168
post #38

First impressions: Really good hardware for the price. They fixed the worst thing about SteamOS: It's now got an Arch base. They're definitely overcharging for storage, but I imagine it'll be easy enough to modify one, so it probably doesn't matter much. Why is any company having more USB-2 slots than USB-3 these days? Going with a relatively low resolution compared to modern ones is actually a surprisingly smart mov…

>They fixed the worst thing about SteamOS: It's now got an Arch base. I'm a little surprised they didn't go with something like Fedora. The kernel / drivers are kept just as up-to-date as Arch but the rest of the system is a little more stable.

dnf adds a layer of complexity that's really unnecessary; pacman keeps things much simpler.

Re: Valve Steam Deck

#169

I try Proton a few times a year and the experience is almost always disappointing; I'm not even a hardcore gamer, so mostly playing 2-3 year old games which I'd expect good experience with. However, if they ramp up investment and actually make Proton viable for the majority of titles, this is very bad news for Microsoft / Windows.

I play old and new games. It's nearly flawless. The only things that don't work, don't work because they're locked into special DRM.

The achievement here is nothing short of astounding.

Re: Valve Steam Deck

#170

Gotta admit, I never saw that coming. I thought SteamOS was dead after the failure of Steam Machines and Valve was only continuing with their Linux efforts because it's still a useful hedge against Microsoft locking everyone in the App Store. I totally did not expect them to copy the Switch use-case with it. I'm anxious to see how this turns out. Valve's history with hardware is not so great, so it could go nowhere l…

To be fair though, Valve does make the best consumer VR headset available (Valve Index).
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