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Valve Steam Deck

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Re: Valve Steam Deck

#151

Finally a linux gaming console Now valve, for the love of god, PUSH NATIVE LINUX GAMING, proton only as a way to supplement the library.. Reduce your steam tax for the companies that provide a native linux build I will not buy this if your main selling point is "proton" As for the price, 419€.. very bad marketing, 399€ would have been perfect... you got greedy for 20€, that'll hurt sales

Where have you been? Valve has been pushing native Linux games for about 10 years. https://www.phoronix.com/scan.php?page=news_item&px=MTcxMTY

yeah i can't play MMOs, yay

i can't play most multiplayer games, yay

i can't play most AAA titles because of DRMs, yay

proton is a waste of time

most of the time you have to fiddle with weird settings, portable console appeal more to casual people, majority of them are tech illiterates, if something bug or doesn't work properly and requires tweaks, it'll backfire at both the devs (they bought the game after all), and valve (they bought the console)

if they don't push native builds, it'll flop due to lack of proper NATIVE ecosystem

"daddy, why this game doesn't work, this console sucks"

this only asks for a proper windows based machine, if XBOX releases their XBOX portable, it's game over for valve

Re: Valve Steam Deck

#152
post #54

This looks like it will trounce the Nintendo Switch. Nintendo doesn't even have new hardware in the pipeline other than an iterative OLED screen. Now that Nintendo depends on a single portable console, is there a risk that they'll go the way of Sega?

The Switch has a hige game library with some interesting exclusive title. This machine only has a subset of compatible PC games, and the subset the make sense to be played on that hardware (I sure won't play Age on that).

Re: Valve Steam Deck

#153
A bit worried about the screen. 1280x800, 400 nits, 7 in - nothing to write home about, and marketing on the website does not focus on display at all.

Everything else looks really strong though.

Re: Valve Steam Deck

#154
post #70

CPU: AMD APU Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) RAM: 16GB LPDDR5 Display: 7", 1280x800, 60Hz OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot

AMD has its hands in all kinds of console pies. Best Intel has in this area are Compute Element things, last heard about in that KFC Console.

Re: Valve Steam Deck

#155

The pricing even doesn't seem unreasonable. If the device is of a good quality, this could sell pretty well.

I don't disagree, but I think the $399 version might be their undoing. 64GB is about 1 AAA game, and 0 in some cases. So people are going to get this one for their kids for Christmas, the kids are going to say it's shit, and it's going to get a bad reputation, even if the high end models are good.

Maybe they have solutions lined up for the problems that will come with low/slow storage, but we'll see!

Re: Valve Steam Deck

#156
I don't see any mention of VR. I wonder if they will support plugging in a Valve Index. Seems like it should be possible through the dock. Oculus headsets wouldn't work though, since they don't support Linux. Unless you can install Windows on this thing somehow...

Edit: Yes you can install Windows: https://partner.steamgames.com/doc/steamdeck/faq This might be a good companion for an Oculus Quest headset. $299 for Quest plus $399 for this and you get access to the Steam library of PC VR games in addition to the Quest library.

Re: Valve Steam Deck

#158
post #54

This looks like it will trounce the Nintendo Switch. Nintendo doesn't even have new hardware in the pipeline other than an iterative OLED screen. Now that Nintendo depends on a single portable console, is there a risk that they'll go the way of Sega?

It has solid hardware for the price, but if I was forced to pick one I'd get a Switch, hardware specs don't matter that much. This thing has many things working against it.. 1. Games were designed for Windows, but are now running Linux--some are buggy or don't work 2. If they have controller support it isn't always 100% 3. That SSD will fill up in no time 4. With Switch you can get split screen multiplayer, not many…

> That SSD will fill up in no time

So does the Switch's. That's why you get a fat microSD (which the Deck also supports.)

Re: Valve Steam Deck

#159
post #15

Valve, you created a lot of products that were great but then you dropped them for some or another reason. I would like for once for you to keep working on a singular product, release multiple iterations, make it better and make it the market leader.

In many ways this is clearly their second-take on Steam Machines. They learned the first time around that licensing the name to third party hardware vendors didn't work (a lesson they could have learned from the 3DO), and that people didn't really like streaming games from PC to TV.

Re: Valve Steam Deck

#160
post #70

CPU: AMD APU Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) RAM: 16GB LPDDR5 Display: 7", 1280x800, 60Hz OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot

so I imagine the games will be ran via stadia ?!
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