Typo in the title. It’s “Steam Deck”, not “Steam Desk”. Interesting that Valve is diving deeper into hardware. Remember when they still made video games? Remember when there was still a hope they would some day release Half-Life 3?
Valve Steam Deck
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Re: Valve Steam Deck
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#53Re: Valve Steam Deck
#54Now that Nintendo depends on a single portable console, is there a risk that they'll go the way of Sega?
Re: Valve Steam Deck
#55What? So they ditched Debian?
>1280 x 800px (16:10 aspect ratio)
Yeah... that's like 2000s.
Seriously who what this? For those who can spend fortune for the PC games, they have better options. Those who can't spend that much, Nintendo switch is probably better for the gaming.
Re: Valve Steam Deck
#56I'm anxious to see how this turns out. Valve's history with hardware is not so great, so it could go nowhere like Steam Machines, Steam Link, and the Steam Controller did. On the other hand, it could end up all but killing off PC gaming if it is super successful. If it lands somewhere in the middle it will at least be yet another boon for Linux gaming brought to you by Valve as more developers will port or ensure compatibility with Proton.
Re: Valve Steam Deck
#57Re: Valve Steam Deck
#58Typo in the title. It’s “Steam Deck”, not “Steam Desk”. Interesting that Valve is diving deeper into hardware. Remember when they still made video games? Remember when there was still a hope they would some day release Half-Life 3?
Don't forget Alyx exists.
Re: Valve Steam Deck
#59First impressions: Really good hardware for the price. They fixed the worst thing about SteamOS: It's now got an Arch base. They're definitely overcharging for storage, but I imagine it'll be easy enough to modify one, so it probably doesn't matter much. Why is any company having more USB-2 slots than USB-3 these days? Going with a relatively low resolution compared to modern ones is actually a surprisingly smart mov…
USB 2 on a mobile device might be for limiting power consumption?
Re: Valve Steam Deck
#60Valve has a pretty bad track record with hardware, do they not? I'm not very aware of this industry, but the vague impress I have is that they've tried this a couple of different ways and it hasn't gone well for them. I'm curious why they would make this play again.
The Steam Controller was a work of technical art (albeit without the centuries of experience in ergonomics its competitors had).
The Steam Link was a few years ahead of its competitors.
And the Steam Vive's Lighthouses were a literal light-speed ahead of the Oculus for a while.
Fully agree however that you're right that they're too small to support a hardware long past its release when the market share is too small.