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The worst volume control UI in the world (2017)

uxdesign.cc

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Re: The worst volume control UI in the world (2017)

#231
post #48

Earlier quoted context omitted.

Teams is the reference for bad UI. Paste a code block. Select a word in the code block. Copy and you get the whole block copied not the selected word. I could write a page of the issues like this. Maybe it would not be so bad if you only used Teams but when you use slack at the same time it is like someone is wacking you in the back of the head every few minutes.

Ever used Lotus Notes? http://hallofshame.gp.co.at/lotus.htm

An IBMer once explained to me that Lotus Notes was intentionally not improved; it was purposefully bad, a form of coordinated sabatoge. The bugs provided employees with an excuse for why troublesome directives or wasteful meetings were lost.

To this day, I still am unsure if they were joking.

Re: The worst volume control UI in the world (2017)

#233

Let's also not forget horrible microphone volume controls, e.g. where you crank it all the way up to "100%" and people can still barely hear you unless you yell directly into the little microphone hole.

I have the same issue with mine. I stopped used that specific mic and have used WOMic android app ever since, turning my phone into wifi microphone. The phone microphone is suprisingly good quality and picks voice nicely even from distance. Paired with nVidia Broadcast to denoise the sound it became my daily driver.

Re: The worst volume control UI in the world (2017)

#234
post #102

I find Apple's suggestion to use Siri to control the volume on the AirPods Pro [0] to be worse than some of the ideas on that page. The idea of having a spoken conversation in public in which I must request a volume change via a branded AI (and then repeat that request multiple times if necessary to reach my desired volume) just feels humiliating. [0] "To change the volume, say 'Hey, Siri,' then say something like 'T…

[deleted]

Re: The worst volume control UI in the world (2017)

#235
post #6

Nearly all volume controls suck because by and large the software world is ignorant of the fact that loudness scales logarithmically. 99.9% of volume controls scale the output linearly.

This is in the same category of error as most programmers thinking that sRGB uses a linear light model. They try to do arithmetic like blending or blurring on the raw image data this inevitably does the wrong thing. Similarly, most non-AAA game engines ignore the sRGB tone curve and treat all inputs and outputs as if they were linear, which results in unexpected brightness shifts in textures. Up until very recently,…

I thought Blender did convert to the sRGB gamma properly, the problem without “filmic” is that the highlights clip so badly without a roll off that lighting becomes very difficult and encourages bad workarounds.

Re: The worst volume control UI in the world (2017)

#236
post #90

The volume control in VLC deserves a place somewhere in this list. It works fine if you click on it. But if you use the keyboard's up/down arrow keys, it seems to severely rate limit how fast you can increase or decrease sound. Not great when you need to stop a big bang from waking up your neighbors.

I dont know why, but sometimes I have this exact issue of mousewheel able to increase it by a step only every second or so, and sometimes it works perfectly.

I remember googling how to solve the issue, and I remember solving it back then, but I dont remember what it was. And it still happens sometimes, I have a feeling its related to some specific files being played.

It is ridiculous nonetheless

Re: The worst volume control UI in the world (2017)

#237
post #48
post #36

I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…

Teams is the reference for bad UI. Paste a code block. Select a word in the code block. Copy and you get the whole block copied not the selected word. I could write a page of the issues like this. Maybe it would not be so bad if you only used Teams but when you use slack at the same time it is like someone is wacking you in the back of the head every few minutes.

I think the success of Teams was a surprise to MS. It was ingenious to copy slack and push it on enterprise users though.

Re: The worst volume control UI in the world (2017)

#238
post #167

Earlier quoted context omitted.

I used to own a BlackBerry 10 phone running BB10 OS. At the time, the dev team accepted suggestions on how to make the OS better, and I suggested they make the volume controls logarithmic instead of linear, and they did! I loved how quiet that phone would go while still remaining clear—I used to listen to audiobooks as I fell asleep at night, and rather than use headphones I would just set the volume to level 1 or 2…

I still have my old BB10 Passport. Weird form factor but that was an awesome device. It's too bad Blackberry really shit the bed with their OS and its lack of apps.

I still use my BB Classic as a daily driver. Really not looking forward to next April when 3G is switched off in Australia...

Re: The worst volume control UI in the world (2017)

#239
post #85

The volume controls in Tuxguitar are legitimately worse than some posted here. To adjust the volume of a track, you choose "View > Show Instruments" and then the unlabeled first circle in each row is the volume "knob". It's a "knob" because it is basically a circle with a dot with the 6-o'clock position indicating 0 and the 3 o'clock position indicating maximum. To adjust it, you click and hold (with no visual feedba…

That's commonplace in audio production programs/plugins actually.

It is, and it kind of sucks. Worse yet: in different VST plugins, for instance, sometimes you're supposed to click the knob and drag up and down, sometimes you're supposed to move the mouse in a circle as if you were rotating the knob.

Re: The worst volume control UI in the world (2017)

#240
post #36

I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…

Zoom does the same thing with my volume. Seems kind of an odd design choice that is pretty malware-y.
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