I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Users can complain but they cannot switch. :)
Why isnt Teams open source. Microsoft supports open source, blah, blah.
Teams’ notifications on Mac are an ongoing debacle. Because they are Microsoft’s own implementation, rather than using the system API, not only do they not respect DND, they also helpfully get lost behind other notifications that come in from properly designed applications. According to the Microsoft admin updates I’m subscribed to, native notifications on Mac have been in a beta channel for months, with a full rollo…
Developers stubbornly refusing to utilize the tools provided by the operating system because they think they can do it better (90% of the time they can't) is one of my greatest pet peeves. You should ONLY ever use your own engine for things like notifications if the particular OS doesn't support them (pre-10 Windows)
I believe that in this case it's simply convenience/laziness to have a single notifications codebase across both operating systems? That and Windows didn't have native notifications when it was first developed. Not that it excuses a big chat application from MS behaving this way, just saying that they probably didn't deliberately choose to re-implement notifications just because they didn't like the OS ones.
> In iOS I never seen an in-app volume control (I assume its forbidden) and all volume adjustments affect the system volume. Typically games will have them so you can balance out music and interface sounds relative to in-game sounds. In my opinion a volume mixer is a requirement for a decent user experience. To reuse the game example: if I want to listen to a podcast while playing, I'd better be able to hear the podc…
I will say I find the inconsistency in whether a game will obey the physical Silent switch on iOS to be annoying at times. I'll know I have my volume turned up but oh, this game is being silent because Silent is on. At the very least that should be an option. While I'm on the Silent gripe, mild tangent, but Facebook on Android refusing to follow the Notifications volume and instead following the Ringtone volume is on…
I'm confident it's intentional at this point - they probably A/B tested alternatives and realised this gives them the highest engagement.
I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
I understand the motivation. A user might set an app's volume low and raise the system volume very high to compensate. But then audio from another program, likely Teams, might blow your ears out when it starts. In a vacuum, I like the idea, but given that the standard on Desktop is in-app volume control Teams' behavior sounds worse. In iOS I've never seen an in-app volume control (I assume its forbidden) and all volu…
Seems that, since the right volume to adjust is dependent on so many contextual variables, the right thing to do is to display two sliders, one for app & one for the system volume, and let the user adjust the appropriate one.
I find Apple's suggestion to use Siri to control the volume on the AirPods Pro [0] to be worse than some of the ideas on that page. The idea of having a spoken conversation in public in which I must request a volume change via a branded AI (and then repeat that request multiple times if necessary to reach my desired volume) just feels humiliating. [0] "To change the volume, say 'Hey, Siri,' then say something like 'T…
It's like how redbull reps tell the barkeep to only pour half the can In the drink and give you the can to hold and carry around. It makes you into a billboard for the product talking to Siri in public.
I find Apple's suggestion to use Siri to control the volume on the AirPods Pro [0] to be worse than some of the ideas on that page. The idea of having a spoken conversation in public in which I must request a volume change via a branded AI (and then repeat that request multiple times if necessary to reach my desired volume) just feels humiliating. [0] "To change the volume, say 'Hey, Siri,' then say something like 'T…
One of the teens in the house has discovered you can say “Hey Alexa shut the fuck up”. I’m afraid the joyless Siri just ignores you when you say that.
I would like the Alexa team to reward politeness.
Like if you say "Alexa, please mute", you could unlock a new voice or a funny joke or something.
The volume controls in Tuxguitar are legitimately worse than some posted here. To adjust the volume of a track, you choose "View > Show Instruments" and then the unlabeled first circle in each row is the volume "knob". It's a "knob" because it is basically a circle with a dot with the 6-o'clock position indicating 0 and the 3 o'clock position indicating maximum. To adjust it, you click and hold (with no visual feedba…
If it's FOSS maybe you can make a feature request to the creator?