Apple won this back in 1999: https://i.imgur.com/V9WQ8Gc.png
The worst volume control UI in the world (2017)
51–60 of 490 posts
Re: The worst volume control UI in the world (2017)
#52speaking of volume.. every device I've ever used is obscenely loud. On my phone (with headphones) even just 1 increment on the volume is too much at times; on my windows PC I basically never go above 10/100. How are these things calibrated exactly
Re: The worst volume control UI in the world (2017)
#53The worst volume control in the real world is Bluetooth on cars. Somehow every time I connect to my car the volume gets lower. Now I have to turn it up to the max to hear a little bit. I have tried all the methods on internet with no success.
For my WH1000 (it’s been the same with the XM2, XM3 and XM4 models), if I switch from my phone to my laptop, the laptop will leave the volume label set to say 80, but set the devices actual volume to 20. The quick fix is to pair it back to the phone, turn it all the way up and resync to the laptop.
Re: The worst volume control UI in the world (2017)
#54The one asking the user to make noise as loud as you want the volume to be made me laugh but it does have a hidden feature... It will never be lower than ambiant noise. Perhaps a desireable feature?
Re: The worst volume control UI in the world (2017)
#55I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Teams is the reference for bad UI. Paste a code block. Select a word in the code block. Copy and you get the whole block copied not the selected word. I could write a page of the issues like this. Maybe it would not be so bad if you only used Teams but when you use slack at the same time it is like someone is wacking you in the back of the head every few minutes.
Re: The worst volume control UI in the world (2017)
#56Car manufacturers are easily the winners here. If your car’s audio system doesn’t have a simple knob you can grab and twist, well, that just sucks.
Mazda got this right on the CX5 (at least in my 2016). Not only is there a knob, but it is on the center console where you can easily reach it without looking. Same goes with the controls (the touch screen is disabled when the vehicle is moving)
Re: The worst volume control UI in the world (2017)
#57speaking of volume.. every device I've ever used is obscenely loud. On my phone (with headphones) even just 1 increment on the volume is too much at times; on my windows PC I basically never go above 10/100. How are these things calibrated exactly
It might be due to your headphones, if they're particularly low resistance.
Re: The worst volume control UI in the world (2017)
#58I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Re: The worst volume control UI in the world (2017)
#59Apple won this back in 1999: https://i.imgur.com/V9WQ8Gc.png
Re: The worst volume control UI in the world (2017)
#60I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Audio settings in every app is it's own source of frustration for me. I pretty much test them each time I join a different conferencing or audio related app...