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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#201

Earlier quoted context omitted.

> They might own multiple cars and expensive real estate, but still pirate their windows as a matter of principle. Not paying for recent version of Windows seems like a poor example, because not paying for spyware is a pretty good principle.

The principled thing to do about software you consider spyware is to not use it. Not paying for a paid product you use daily and continuously derive value from is hard to justify in my view.

I dont use windows but I've still paid for multiple licenses unwillingly because it always comes preinstalled on every laptop.

This is Microsofts doing.

As far as Im concerned this makes pirating windows totally ethical.

Re: Resident Evil Village crack completely fixes its stuttering issues

#202
post #28

Earlier quoted context omitted.

I think publishers should be happy with that. Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.

Yeah, a lot of publishers voluntarily remove DRM from their games after a few months because most of the profit is made right at launch. Once the first round of discounts start to hit DRM serves no purpose anymore.

Steam wish list. Pick it up for $15 and get a better experience with the DRM removed. Thanks Capcom!

Re: Resident Evil Village crack completely fixes its stuttering issues

#203

Earlier quoted context omitted.

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Gabe's DRM platform isn't as bad as the rest! That's the thing: he saw a service problem and tried to solve it best he could. Steam's DRM is way less intrusive than Denuvo.

Does valve even really try to counter the steam DRM defeats?

I know like a decade ago, steam emulators existed that could replace the steam DLLs for offline games (or potentially, but more risky: online games that don't rely on valve's servers).

I've not looked into it since, but honestly I'd be totally unsurprised if they never engaged in a war with the pirates on those tools, and they are no harder these days. My impression has always been that the Steam DRM is more intended to prevent casual copying than to be a real piracy deterrent. (This meshes with games on steam often including more invasive DRM systems on top of the Steam one.)

Re: Resident Evil Village crack completely fixes its stuttering issues

#204
post #172

Earlier quoted context omitted.

> If someone owns something then they are free to ask whatever price they want, up to refusing to sell it at all. That's what ownership means. Yes, I agree this is what ownership means in principle. I think the more practical view of ownership is what the current monopolist of violence will let you do with what you possess. The monopolist of violence in most cases being your local government. There are many real-worl…

If you want to argue that IP is not real ownership and should not exist, then I cannot make a good counter-argument. Except to say that it is the system we have and to eliminate it would simply shift the debate to whatever new business model the video game or textbook publishers switched to. As for your price-gouging case, an ethical quandary would remain if you were completely broke and dying of thirst no matter how…

> You must either think theft when needed to preserve life is morally justified or not.

If I must take a binary position, then yes. Theft when needed to preserve life is morally justified. In fact, it happens every day on a massive scale. Governments around the world seize up to half of what their citizens earn and redistribute it according to the needs of the whole, for example in order to save lives or support those who cannot support themselves for any of a number of reasons. I support the argument that taxation is theft, but not that it is wrong.

> If you want to argue that IP is not real ownership and should not exist [...]

I don't want to argue that IP is not real ownership. I want to argue that there is no such thing as real ownership, whether the property in question is physical or intellectual. Practical ownership is only what can be enforced through the monopolization of violence. Governments have the power to assert ownership of their citizens' earnings, but for the most part choose to allow citizens the privilege of keeping a portion of those earnings and pretend that they own the goods and services those earnings pay for.

This discussion has strayed quite a bit from the initial question of whether or not piracy = theft = bad. By challenging the reality of ownership, I'm trying to challenge the assertion that piracy is inherently bad because it infringes on ownership and ownership is a fundamental quality of the universe that cannot be rightly infringed upon.

That we choose to adopt certain principles, such as that of ownership, and act as if those principles are "true" in order to make sense of the world, is a perfectly legitimate practice, and I don't believe that you are wrong to do so.

Re: Resident Evil Village crack completely fixes its stuttering issues

#205

Earlier quoted context omitted.

DRM isn’t a bad thing per se. It’s intrusive DRMs that are the issue. Steam isn’t intrusive; I can launch a game using my start menu and never interact with Steam or worry about the DRM. DRM requiring people to insert the CD to play is intrusive.

i can’t play a game on my steam account while my son plays another game on it.

I don't know how complete this list is but there are some games you can just launch directly:

https://www.pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_G...

Re: Resident Evil Village crack completely fixes its stuttering issues

#206
post #153

Earlier quoted context omitted.

> And the simple fact is you are not forced to possess textbooks nor attend the university, no matter how beneficial it may be to do so. This is how people rationalize all forms of crime. This is a good argument. I'll try to speak for others when I say that the problem is with professors who actively engage in predatory behavior to gouge students. I appreciate that's not the norm, but it happens enough to at least be…

I don't see this as defending myself from an attack but as debating the logical basis of an ethical position that strikes me a purely emotional. In my initial comment I already pointed out trying to pick cheap textbooks. But people wanted to go after the easier target of expensive textbooks, so fine. The more people pirate textbooks the more publishers will pivot to a business model where they can make money. Such as…

> In my initial comment I already pointed out trying to pick cheap textbooks. But people wanted to go after the easier target of expensive textbooks, so fine.

Expensive textbooks are not the easier target, they are the only target. What people find issue with are certain predatory practices by a minority of bad actors.

I think it's great that you make an effort to pick more affordable textbooks, and I hope that your students are paying for them.

Re: Resident Evil Village crack completely fixes its stuttering issues

#207

Earlier quoted context omitted.

> 60-80% of sales Is what? Pirated? How can you have concrete data of something that didn't happen? A copy that didn't sell can not count towards sales. If it is based on sales estimation, then it could simply mean that the game didn't sell well because it was bad. Not every unsold copy of an estimation is automatically a pirated copy.

It's totally possible for a game to be cracked to accept a fake licence key, yet still have connect to an update server or what have you. That way the publishers end up easily seeing the amount of copies in the wild vs actual sales. Keygens tend to be based on the cracker reverse engineering the licence key check algorithm, and then just spitting out a bunch of keys that fit it. Most people will pick the first key th…

What games prompt you for a license key these days? I haven't seen that in a very long time.

Re: Resident Evil Village crack completely fixes its stuttering issues

#208

Earlier quoted context omitted.

Hardly. Except from this comment https://news.ycombinator.com/item?id=27799795 and maybe another I miss the whole thread is about people growing up in poor countries stating piracy was the only way to watch content.

Context here is computer games?

[deleted]

Re: Resident Evil Village crack completely fixes its stuttering issues

#209
post #19

Earlier quoted context omitted.

DRM calls are sprinkled everywhere inside the code, usually statically linked or even inlined. This is to make it harder for crackers to identify them. Here they put some in the zombie kill routine, but I don't think there is anything special about zombie kills. It could have been anything: picked up ammo, loading a map, pass a certain event, on a timer, during a save, all of the above, etc... I don't have a deep kno…

Quote:"...but some overzealous publishers do frequent lengthy checks..." Since when do publishers have access to source code to do those checks themselves? Developers do that. And yes, I am aware that in this particular case, for RE:Village, the developer and publisher are the same.

I imagine the DRM is contracted out to a company which the publisher uses for more of their games. The DRM guy or gal comes in a couple days around the end of development, imports some libraries, and sprinkles some function calls here and there. There either isn't the knowledge/time/co-operation to optimize it, or the actual devs are told to stay well away from the DRM stuff to avoid messing something up and causing piracy false positives.

Not that I'm in the know, but it seems likely that publishers can get code into the binary one way or the other.

Re: Resident Evil Village crack completely fixes its stuttering issues

#210

Earlier quoted context omitted.

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Gabe's DRM platform isn't as bad as the rest! That's the thing: he saw a service problem and tried to solve it best he could. Steam's DRM is way less intrusive than Denuvo.

In this case Denuvo isn't intrusive either. Even the cracker says that. The DRM causing the issue is a piece of Capcom software.
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