It's interesting that Rohrer played around with the idea of taking Chain World online-- when I heard about Chain World, the first bit of sacrilege that came to my mind was "well, why should this be restricted to a USB stick? There's no reason a multiplayer server couldn't be governed to do this." I wrote Lonecraft as a way of replicating the Chain World idea, but using an Amazon EC2 instance as a multiplayer server w…
Could you make it so that the longer someone plays, the harder it is to stay alive? Armour provides progressively less protection, you require more food, there are more monsters, monsters are more powerful, lightning more frequent etc...
Chain World: a game that exists on a unique USB flash drive
31–40 of 44 posts
Re: Chain World: a game that exists on a unique USB flash drive
#32Earlier quoted context omitted.
What if the game was driven by a countdown clock? For example, you only have 60 minutes?
I considered it, but to me part of the impact of the meaning of your "life" in the game being a "life" would mean that it would have to last long enough for you to carry out some meaningful work before you die of "natural causes" (i.e. a timer running out). In that case, the timer would probably be long, on the order of months, and I was just hoping that something else could be done to make the game harder to survive…
Re: Chain World: a game that exists on a unique USB flash drive
#33Games are usually not profound and thought provoking for the same reason food is usually not profound and thought provoking. That's just not the path to enjoyment that the medium is naturally inclined toward. Food, above all else, must be tasty . Likewise, games, above all else, must be fun to play -- or more precisely, must provide unusually fulfilling analogs of the plights and labours of real life. If you manage t…
Re: Chain World: a game that exists on a unique USB flash drive
#34It's interesting that Rohrer played around with the idea of taking Chain World online-- when I heard about Chain World, the first bit of sacrilege that came to my mind was "well, why should this be restricted to a USB stick? There's no reason a multiplayer server couldn't be governed to do this." I wrote Lonecraft as a way of replicating the Chain World idea, but using an Amazon EC2 instance as a multiplayer server w…
Why not put in a time limit, but wrap it up in some kind of imminent death? "You have 30 days left to live." (Game days, of course).
It might be really interesting to see what comes from it, as people start with grand aspirations, but eventually flip to frantically trying to complete something.
Re: Chain World: a game that exists on a unique USB flash drive
#35Re: Chain World: a game that exists on a unique USB flash drive
#36If someone wanted to extend this concept a bit further, how about a one-play-only game that could only be passed on as a bequest. That is, no one else gets to play it until you are dead, for real. Bit of a technical challenge, to ensure the game data structures and code could always be run, no matter how much time passed. Also, to use a storage medium with a reliable lifetime of centuries - which Flash isn't. Some pe…
> you only get one go at it Sadly, I don't see how you could hope to enforce this constraint... The idea of a game seat is nice, though -- a collaborative time capsule of sorts.
Actually, if there was some decently functional strong AI in the game, this could get very mythological. Quest to visit the Oracle - you have to get to the site then play the game in order to reach the Oracle in the gameworld. If you die in-game before then - well tough.
Re: Chain World: a game that exists on a unique USB flash drive
#37So... to add a little bit more to this story. I have a copy of Chain World. I was having lunch with a friend of mine in NYC a few weeks ago, and he was telling me about all this. He said that he was talking with his friend who got the USB drive from Rohrer (I assume this is Ji) and that before Ji sold it, he bootlegged a copy of it. A copy that my friend emailed to me. I have yet to play (I haven't played Minecraft b…
What's the bet he either didn't actually play the game, or played several times?
One kind of signposts the gameworld should have. Gravestones. Enter your name to play; when you die the game's graveyard gets a new headstone. Would show up... Ah! (slaps forehead) no - of course cheaters would use a different name each time. But still... a graveyard would at least show how many times the game had been played. Maybe the epitaphs could record the manner and time of death?
Re: Chain World: a game that exists on a unique USB flash drive
#38Earlier quoted context omitted.
What if the game was driven by a countdown clock? For example, you only have 60 minutes?
I considered it, but to me part of the impact of the meaning of your "life" in the game being a "life" would mean that it would have to last long enough for you to carry out some meaningful work before you die of "natural causes" (i.e. a timer running out). In that case, the timer would probably be long, on the order of months, and I was just hoping that something else could be done to make the game harder to survive…
Re: Chain World: a game that exists on a unique USB flash drive
#39Something along those lines that I'd really like to see (or maybe create someday) would be a decentralized virtual universe. Minecraft and such games are usually run on a server which is under someone's control; it would be funny to have a consensus-based distributed world (drawing inspiration from Freenet and possibly Bitcoin for the technical implementation) which would exist in the network of the players, be the s…