Resident Evil Village crack completely fixes its stuttering issues
31–40 of 254 posts
Re: Resident Evil Village crack completely fixes its stuttering issues
#32I don’t really trust capcom on pc. I can’t run re:2 remake without using video drivers from years ago. DMC 3 never worked and you had to mod it to make your controller work properly. Re:4 on pc gives people migraines from frame pacing issues, my family members can’t play it without nausea, so I’ve never been able to show them the game (on consoles it’s fine). I heard street fighter on pc has an issue too but I’m not…
Wait until you read about capcom.sys:
https://www.theregister.com/2016/09/23/capcom_street_fighter...
I don't trust any japanese company to make good PC games.
Re: Resident Evil Village crack completely fixes its stuttering issues
#33Earlier quoted context omitted.
Generally in a software system you can't count on a time source to move forward , to move in consistent intervals, or to move at all. In a system that is designed to be resistant to attack, it actually makes a lot of sense to instead rely on a desirable event critical to progression. Especially one that occurs relatively infrequently and is likely associated with a lot of other complex calculations. I think this is p…
I think I understand the theory. If I was a cracker though, I would think that patching out the system clock calls (in order to prevent DRM checks) would have a lot of game-breaking unintended side-effects (animations, other time-based mechanics, etc). And if that was the case, it would be a perfect place to trigger the DRM calls, since a cracker couldn't patch the system time calls without breaking the game. tehbear…
Re: Resident Evil Village crack completely fixes its stuttering issues
#34DRM: make your product worse for your paying customers.
Re: Resident Evil Village crack completely fixes its stuttering issues
#35Earlier quoted context omitted.
I'm under the impression that the group of people who if they can pirate something, will do so and never buy it, but if they can't, will just buy it, is quite small indeed.
Every time it comes out that a pirate version fixes things broken in the mainline version, esp if drm is what broke it, I slide more firmly into always pirate category. meaningful online service is the only thing that drives me to buy AAA games now and days, and most don't even have that.
Re: Resident Evil Village crack completely fixes its stuttering issues
#36>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
DRM calls are sprinkled everywhere inside the code, usually statically linked or even inlined. This is to make it harder for crackers to identify them. Here they put some in the zombie kill routine, but I don't think there is anything special about zombie kills. It could have been anything: picked up ammo, loading a map, pass a certain event, on a timer, during a save, all of the above, etc... I don't have a deep kno…
I can imagine disaster if someone inlines the wrong function here. Definitely something that shouldn’t make it out the door, but amazing the difference 6 letters could make.
Re: Resident Evil Village crack completely fixes its stuttering issues
#37DRM: make your product worse for your paying customers.
Younger, poorer me would not hesitate to pirate a game if that meant it’d be free. I do not blame a company for trying to protect their investment. I’d do that, too, if I was dropping 10s of millions of USD into developing a game.
Their point is that literally all broken DRM like this does is punish paying customers and encourage piracy.
Nothing to do with the ethics of piracy - which - btw - if you don’t want me to pirate your game - don’t use DRM. ;)
Re: Resident Evil Village crack completely fixes its stuttering issues
#38Earlier quoted context omitted.
I think publishers should be happy with that. Every day a crack doesn’t come out is one more teenager who is hyped about latest game who will buy it.
Yeah, a lot of publishers voluntarily remove DRM from their games after a few months because most of the profit is made right at launch. Once the first round of discounts start to hit DRM serves no purpose anymore.
Re: Resident Evil Village crack completely fixes its stuttering issues
#39Earlier quoted context omitted.
I think I understand the theory. If I was a cracker though, I would think that patching out the system clock calls (in order to prevent DRM checks) would have a lot of game-breaking unintended side-effects (animations, other time-based mechanics, etc). And if that was the case, it would be a perfect place to trigger the DRM calls, since a cracker couldn't patch the system time calls without breaking the game. tehbear…
A game’s animation and other in-game timing functions are very unlikely to be based on wall-time, instead typically relying on monotonic counters that are higher resolution, less overhead, and not potentially adjusted backwards or forwards while the game is running. Thus, disabling wall-time accesses for a crack should have little influence on game timing and animations.
Re: Resident Evil Village crack completely fixes its stuttering issues
#40But from what I've seen there are quite a number of titles with performance impacts out of using Denuvo. Overlord Gaming [1] has some videos with before and after comparisons for games where Denuvo got removed by the publisher. Of course, there could potentially be differences in test methodology or other stuff in the Denuvo removal patches, but there is some pretty interesting findings, eg.
https://www.youtube.com/watch?v=lKsesO3bdv4
https://www.youtube.com/watch?v=08zW_1-AEng